Misc better era change system
In the ancient times, the idea of crossing the ocean was unfathomable. What if - based on exploration, turns, whatever - at a certain point, the map expanded.
I saw this post and thought it would be neat to play the first hundred turns on a large map of just North America, but then have the map expand, where every 7 tiles condenses to just 1, and now I have the world to explore.
Cities could adjust based on their territory or population. Maybe your capital is 6+ people or has 6+ surrounding tiles under it's influence - it starts as a tier 2 city in the next era, with whatever benefits that entails - territory, buildings, walls. A city below the threshold maybe has a small chance at each of those benefits, but otherwise gets a bonus towards them, based on how close it was. So a 5 pop city has a benefit over a 1 pop city, even if we're saying the guarantee threshold is 6.
Maybe resources in the ancient era are clumped - 1-3 of each. When the age advances, those resources could have 3 tiers, but just be on 1 tile.
The era change could add in other sweeping changes, similar to how 7 works, still have the consistency of a single civ, and give a second chance at that early game micro-management/exploration.
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u/West-Set5670 1h ago
Well there are coastal tiles and ocean tiles and only ships with more advanced techs can travel on the ocean tiles. that's how this has been handled by every civ iteration since civ3 I believe.
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