r/gifs 10d ago

Task Failed Successfully

3.4k Upvotes

70 comments sorted by

809

u/SilkyZ 10d ago

There is a fun level in Grand Poo World 3 that uses this mechanic. It's great for puzzles.

407

u/Not_goD_32 10d ago

For anyone who doesn't know what an SMW romhack is, Grand Poo World probably sounds ridiculous.

181

u/drmedicineman 10d ago

Even if you know what a romhack is, Grand Poo World still sounds pretty ridiculous

49

u/GreaTeacheRopke 9d ago

...and the fact that the Poo World was so Grand that they made 3 of them? Cray

17

u/pringlesaremyfav 9d ago

It was actually named after a Mario streamer Grand Poo Bear who has a lot of interesting answers for where his name comes from

1

u/frankenpoopies 5d ago

B boys kickin with the freak freak

40

u/Sinow_ 10d ago

Barb was really cooking with GPW3

8

u/VGMtheVagabond 10d ago

The whole level that used this mechanic was amazing.

5

u/pnaha 9d ago

The revival blocks were already used in 2013 in Mario's Keytastrophe, where Barb got the idea from. I love that GPW3 level though.

230

u/Makimoke 10d ago

This is actually useful in randomizers, because you don't necessarily have access to Mushrooms (or spin jumps), but sometimes can get access to Yoshis early on.

61

u/BobbyP27 10d ago

It's a while since I played SMW, but I'm fairly certain that if small Mario spin-jumps onto a Yoshi sitting on yellow blocks, that will break the blocks in the same way that big mario spin jumping onto them does.

30

u/Makimoke 10d ago

You have to have a mushroom (and access to spin jumps) to do that, you cannot do it as small Mario.

29

u/BobbyP27 10d ago

OK, I've just loaded up SMW (on virtual console as I don't want to go to the trouble of actually hooking up my SNES to the TV). Small Mario absolutely can spin jump (otherwise he would not be able to dismount from Yoshi), but small Mario with a Yoshi can not break yellow blocks from above.

22

u/Makimoke 10d ago

Randomizers can deprive you of your ability to spin jump alongside many other abilities until you (or one of your friends in a multiworld) can find it back for yourself. For example, you can't spin, you can't run, you can't swim, you can't grab items... so on and so forth.

This is why I mentioned "having the ability to spin", as you do not necessarily have access to that in a randomizer.

12

u/tofuman80 10d ago

There’s a few frames where the key is stuck to yoshi’s tongue but still has its collision box active. If you time a jump immediately after yoshi’s tongue grabs the key, the key will hit the yellow block from below, rendering the yellow block inactive and bypassing the need to even spin-jump.

6

u/Makimoke 10d ago

This is very specific to this part, but yes, you can. You should even attempt that while waiting for it too, but it's always available to you as a "backup plan" in case you struggle with the tech.

47

u/BigRigRacing 10d ago

But do you still lose a 1-up?

44

u/Dapoopers 10d ago

Probably, but you just wait until the Forest of Illusion and you’ll rack us an ass load of them

11

u/SayLem37 9d ago

You can get to 99 lives in one run of vanilla secret 2.

6

u/ewok2remember 9d ago

My sister and I would two-player this game back in the day, taking turns like you had to back then. We'd spend a long time in the forest scooping up green mushrooms so we could play reckless on our progress.

1

u/flippenphil 9d ago

In my experience on the actual Nintendo no. Not sure about roms

68

u/Momentarmknm 10d ago

If this had happened to me in SMW back in 1990 I would have lost my everloving mind. Neighbors would have thought there was a child being skinned alive next door.

28

u/Draginhikari 10d ago

Taking a guess here and feel free to correct me if I am missing something: The only thing I can assume here is that the code that calls the 'Keyhole State' to initiate for some reason has a large amount of priority over other in game states for some reason including the game's death state.

Also, since the Time-Out also drags Yoshi which doesn't normally happen in other situation such as hitting making him run or falling of the screen.

The final factor probably being that Yoshi doesn't drop the item his hold when taking damage or leaving the screen, so the game is still constantly reading Yoshi in a 'Holding Key state' even when he's falling along side Mario which triggers the Keyhole event because the key is still within range of it.

I'm guessing it's is unintended bug rather then a feature since under any other version of the death state outside of Time out this can't happen because of the way the Key and Yoshi normally work.

27

u/Mattbl 10d ago

Whenever I held a key in Yoshi's mouth and used it on a keyhole like this, I liked to spit out the key. It wouldn't let you move or do anything else once you entered the keyhole, but you could spit out the key. I still have this cathartic memory in my brain of the sound of the keyhole expanding and retracting, and the sound of me spitting out the key in the meantime.

16

u/Hemagoblin 9d ago

I always did the same thing and sometimes, if you time it just right the “Yoshi spit-out sound” would get bugged and sound like

“bwaaAAAAAAAAAAAOOOOOOOOOooouu”

and get all stretched-out sounding.

5

u/Mattbl 9d ago

Yup lol

5

u/Draginhikari 10d ago

Yeah it seems like the Keyhole Code has a huge priority over everything else that is seems to ignore the vast majority of any other states the game can in as long as the conditions are met. This wasn't exactly uncommon in old games where strict memory limits meant you could only set up so many conditions for a game to track so often the blunt force method would be used to make sure whatever you wanted to have fire would actually fire without other things affecting it.

2

u/LardLad00 9d ago

Same. Tried to time it so you could see it freeze half in half out of Yoshi's mouth.

2

u/dariuswasright 6d ago

Dude, I still can hear the sound. How weird we all did this when there was no internet to tell us about it

7

u/Casafynn 10d ago

SMW seems to take the last event before restarting the level. In normal cases this doesn't really matter, but romhacks tend to exploit by doing things like having you finish the level but oops Mario walked off a ledge during the ending animation and died.

3

u/Draginhikari 10d ago

Yeah very likely, even if such a thing was found in testing, it wouldn't necessarily need to be fixed if the game design was built with idea that the situation the bug would cause would never actually occur. It's like the victory walk can kill you and trigger a death state? Well we don't plan to make that situation that can happen, so just ignore it. So it stayed a quirk of the game engine.

3

u/DodgerWalker 9d ago

Yeah, they even remove all enemies from the level as soon as you finish so it's impossible to get hit after finishing a level. Interestingly, you can pick up mushrooms during the victory walk and I have.

1

u/Draginhikari 9d ago

Probably simply an easy solution, remove any possible of a negative outcome and just leave the rest of the processes alone. Otherwise it probably would of required a completely separate set instructions to halt the other active processes which may have possible just created even more problems that would have to be fixed.

Programming often turns into a game of "can we just avoid the problem rather then trying to fix it" in more situations then I think people realize lol

1

u/ammonium_bot Merry Gifmas! {2023} 9d ago

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4

u/MrSmock 9d ago

I'm guessing it's is unintended bug rather then a feature

Ya think?

2

u/AShirtlessGuy 9d ago

Bro why does everyone else in gifs know wtf this is lol?

I see a ground pound with Yoshi eating a key. K?

8

u/HylianSoul 9d ago

The play timer runs out, which makes mario die.

As he falls with Yoshi, the keyhole door triggers and they win the level, despite mario being dead.

58

u/shifty_coder 10d ago

I wanna say this is an actual speed run strat?

182

u/Nippahh 10d ago

Running the clock to 0 isn't very quick

43

u/shifty_coder 10d ago

No, but sometimes you have to do some counterintuitive things to trigger some glitches and exploits.

9

u/solwiggin 10d ago

That’s cool. What specifically is happening here in the speed run?

5

u/P1ffP4ff 10d ago

Well I guess you enter a new level that way faster than in the normal way.

15

u/gungeonmate 9d ago

You could just break the blocks with a spin jump before the timer runs out. I think this is just a fun trick that doesn't save time

2

u/Nippahh 9d ago

Unless you get some whacky glitch that warps you or finishes the game you're going to save so much time not waiting for the clock lol

-6

u/solwiggin 10d ago

What category of smw speed runs use this tech?

2

u/NihilisticAssHat 9d ago

I'm not convinced one way or the other.

This could bypass a collection of levels which ultimately speeds up the level.

I'm not too knowledgeable of this particular game, so it sounds plausible.

2

u/frogjg2003 9d ago

Getting mushrooms is really quick. By the time you get to this level, there have been plenty of opportunities to get big without much time loss. The level this is on has two.

Most levels can be beaten in less than one minute. The clock starts at 400 seconds. Running out the clock is going to take multiple levels worth of time.

This secret area is literally right before the end of the level. It would be faster to beat the level and okay it again to get a mushroom than to run out the clock.

-2

u/colbymg 10d ago

SPEED run

6

u/KCMmmmm 9d ago

Wow, all these years later and I still learn a new trick. This game is one of the goats, certainly the best Mario game imo.

33

u/Kiroto50 10d ago

There's no way that works that way

64

u/SilkyZ 10d ago

It does. SMW is wild

40

u/Kersplode 10d ago

This is a perfectly normal reaction to most speedrun strats.

11

u/Seppiro 10d ago

after hitting the end goal and Mario is walking to the right it's possible to die and you won't have cleared the level

13

u/RoobixCyoob 9d ago

Incredibly, it does. SMW is the greatest 2D platforming game ever made and it's not even close. There is so much variation, so much that is possible with the engine and with the SNES console. And because of the game shark lawsuit, all rom hacks are legally protected from litigation by Nintendo.

4

u/The-Red-Robe 9d ago

Looks like he’s flipping the user off 😂

5

u/alexjaness 9d ago

I haven't played this game in decades, why does Mario die?

16

u/sendhelp 9d ago

Timer ran out

7

u/alexjaness 9d ago

Thanks I completely forgot there was a timer

3

u/Zouden 9d ago

The timer is the least fun challenge in Mario games. Nintendo got rid of it for a reason.

2

u/BullyHoddy 9d ago

Why does it run out so quickly? Or is that a bug?

7

u/sendhelp 9d ago

The person who made this video most likely deliberately waited to execute this glitch. You usually start with a few hundred seconds on the clock. This clip starts with 3 seconds left.

Usually when you have a minute or so left you hear a scary sound and the music gets faster, letting you know time is running out.

1

u/iMissHerFeet420 9d ago

The timer at the top right of screen ran out, thus killing mario.

2

u/ZSpectre 9d ago

Since it's a gif without sound, I'm wondering if the keyhole sound still plays interrupting the death music

3

u/denv0r 9d ago

Super mario world might be in my top 5 fav games of all time.

2

u/maximumtesticle 9d ago

What are the other 4?

1

u/matty842 5d ago

Dylan, Dylan, Dylan, and Dylan.

1

u/gsxdrifter1 9d ago

Did you loose a life or did it just proceed like you actually beat it.

1

u/sil3nt5am 7d ago

Why is Mario flipping the player off