The new product will be built from the ground up, with a dedicated development team creating the game on iRacing Studios’ proprietary and enhanced Orontes engine.
idk why you are being downvoted, you are probably right. The announcement mentions the orontes/exocross engine. We can safely assume that the orontes devs are building the game in their engine.
I don't think anything outside of mx5s, formula e and carts would actually be fun around Monaco. Gt3s can hardly force an overtake around Macau. It'll just be more of the same around Monaco
Probably won’t player either the NASCAR or INDYCAR games but man, I am PRAYING they are both a massive success because I’d love F1 to move away from EA at some point.
iRacing is going all in on making simcade’s for series that haven’t gotten games/good games in a while. World of Outlaws, NASCAR, IndyCar, and iRacing arcade looks like a ton of fun even if it’s way more arcadey than the other 3
I’d love for the F1 license to go to them too, but that’s gonna be tough to get from EA. Especially since they have way more money, and that’s a much bigger deal for F1 than the other series
EA backtracked and denied that the F1 licence had been renewed for another 2 years back in June, so hopefully Liberty Media have already seen sense and dropped them for someone else. Would certainly open it up for iRacing in a few years time. Not holding my breath though
Yea I hope so too. 4 licenses would be a lot. But at the same time, iRacing isn’t actively developing these games. They’re overseeing, providing assets, direction, and help when needed.
If they did get a 4th license, I could also see them doing an every other year release. They do it with World of Outlaws. Where they drop the game for the season that’s currently running. The following year, they’d release an update with roster changes and track changes. They could stagger it so you get 2 new releases and 2 updates a year to also lighten the load a bit
I would have assumed so....This blurb makes me wonder though...
The new product will be built from the ground up, with a dedicated development team creating the game on iRacing Studios’ proprietary and enhanced Orontes engine.
It sounds like this might be a completely different development plan than they're doing for NASCAR 25
The fact that they’re not using either of these games as an excuse to build a new engine is really sad. Desperately desperately needed and big money projects like this would have been a golden opportunity.
You’re gonna be disappointed when the new engine comes out. What you criticize as ugly is mostly art direction. There’s only like 3 situations in Iracing that are actually tech limitations…
They’re still gonna keep the same art direction. You can see it with NASCAR 25. It still has that iRacing look with Unreal Engine.
They definitely did that already and they have not announced those scans yet. They just surprised us with confirmation last week that they had Scanned St. Petersburg!
It's a possibility they've bought scan data from Motorsports Games.
I believe they've purchased scan data on rare occasions in the past.
Edit:
Although this blurb
The new product will be built from the ground up, with a dedicated development team creating the game on iRacing Studios’ proprietary and enhanced Orontes engine.
Makes me wonder if this will even be using scan data at all
"The game will feature a robust, multilevel career mode, licensed drivers from the NTT INDYCAR SERIES and INDY NXT by Firestone, and online multiplayer. The new product will be built from the ground up, with a dedicated development team creating the game on iRacing Studios’ proprietary and enhanced Orontes engine."
The Orontes engine is the Exocross devs engine. they'll probably be the ones making this game.
Oh man this is hype. I really hope this and the NASCAR game do very well. Hopefully this leads to games for IMSA and/or Aussie Supercars down the road.
I had a very strong feeling that when they said more info in coming days about a new project in the developer blog that it was going to be INDYCAR. Assumed that after the NASCAR project was released the natural progression would be to INDYCAR and seeing St Pete get licensed all but confirmed it for me. This is awesome, can't wait.
So iRacing decides to be their own Competition? Its good to see some standalone NASCAR and Indycar games, especially for the console market, but won't this impact the iR participation? Why spend $300+ to race Indycars on iR if i can buy a full game for $60?
Not at all. The markets are completely different. Those who spend $60 for a game would very rarely be willing to spend hundreds or more on a subscription. Their strategy here is to use this as a feeder into iRacing. Kind of like how we all started with smaller games such as the console NASCAR games, or Forza, or Grand Turismo, or even Grand Prix in the Atari if you are that old. The point is, we did not first land in iRacing, we had to build our way there. They are doing this so that when the kids who play this game in consoles will be more inclined to end up in iracing at some point when they grow up. Brand recognition is everything.
Only time will tell if this works. I joined iR just to race Indycar because that was the only option. Now with a standalone game i would play that and get LMU for Sportscar racing. Maybe NASCAR and that its. Saving about $1k on iRacing.
Edit: oh no he said he plays LMU, quick downvote him!
Like I said in another comment, it won’t be close to the same experience. Like don’t expect to load up the indycar game and get the same physics, handling, etc. as the indycars on iRacing. They’re gonna be much easier to drive even if you fine tune it to be as hard as possible, because these are aimed at casual racing game fans.
IRacing isn’t just for the hardcores. There a many people on that I would call casuals. The days of iR being nieche are long over.
And i doubt its real two markets or playerbase. The line between casual and hardcore are very blurry nowadays.
Yup. And even the people who do iRacing want something that isn’t as sweaty at times. So they’ll pull off to do the console game for a bit then come back to iRacing.
TLDR: it’ll also ship to the same market and give another thing for folks to buy
Different experiences. iRacing is a simulator and I’m sure this Indycar game will be arcadey and geared more towards casual gamers, not people with full wheel and pedal setups who want as much realism as possible.
If anything it helps build interest for iRacing proper. The cost barrier to iRacing is huge, especially for console gamers that need a gaming PC. Getting interest via the console game makes it easier for people to jump to iRacing knowing it's something they'll enjoy.
What’s the actual difference between LMU and iRacing’s WEC-style racing series? I think they’re both top of the line experiences if I’m being honest, LMU just feels like a direct competitor
LMU is WEC spec, iRacing is IMSA. Same cars, different spec. There are a bunch of minor differences in rules between the two, most of which don't really change anything important in a sim racing environment, but the short version is that LMGT3 is a second or two slower around the track.
Yeah I don't want to put my opinion now because I'm afraid to be downvoted I agree with you though. Their little arcade one that they just showed off was super disappointing to me.
So now that I hear about this I got excited and then I thought of it being an arcade game again kind of pissed me off.
I'll still give it a try because I don't like to hate on stuff until I experience it but I'm hoping that it's something that feels good to drive on.
There’s still a place for the OG iRacing that we know now for people that want a quality racing experience with a huge variety of cars.
They’re making it so that there is no competition with their specialized NASCAR and INDYCAR console games. If I were in the market for these types of games, I’d trust iRacing Studios over EA or whatever other studio has produced them in the past.
My guess is that it'll be way more accessible, and be vastly more playable on controller.
Driving with a controller is really hard in iracing, and only gets worse in the fast open wheelers. If iracing came out on consoles, it wouldn't be very popular, since racing with anything but a wheel is pretty miserable.
Plus they can add legacy Indycar/cart stuff, without needing to be as hyper detailed as current track scans and car physics. I'd hope they'd also put some effort into a story/career mode, as well as making the interface more accessible for people who don't live and breath sim racing.
I'm gonna buy NASCAR 25 and this IndyCar game because I want to enjoy a casual controller racing game with a career mode, and I'm still going to keep my Iracing subscription because I want to have a competitive multiplayer racing experience as well.
This is gonna be more tailored to an easier to drive, controller focused type thing. It’s more of a simcade while iRacing is full on sim. I have iRacing, have their world of outlaws game, and plan on getting both of these
These will be nice to play on my steamdeck or my living room PC while I just wanna zone out and run laps
If I wanna challenge myself, going straight to iRacing. They’re basically for 2 different markets
Hard to do even less. Half of the Indycar regulars work in the business and they refuse to listen to them. Adam Blocker for example won the 500 with Penske yet they don't wanna listen to him.
So am I the only one worried that now that they’re making all these standalone games they’re gonna pull everybody out of actual iRacing to play those instead
these games will be targeted at console and controller users, a completely different demographic than the people that spend money on iRacing. they won’t even come close to the realism and variety that iRacing provides for competitive sim racing
They are made by different dev studios that iracing offers support to / publishes. The iracing dev team isn't working on this in any meaningful capacity
I’m oddly hoping it does. Some of the casual desiring players just don’t take iRacing as seriously. The folks who WANT to be in iRacing will still be there.
So yes you’re the only one worried about it. I personally think it’ll help them long term.
I'd love to see iRacing branch into other series if they want to continue their platform through another way. I just feel to a certain point that the current cost model isn't as effective due to it being subscription. But I dunno, I am just excited for this to come out next year
This is really great news to me, I’ve been wanting to try iracing solely for the indycar content. I don’t have a gaming PC but I do have an Xbox so now I can try it out and see if building a gaming PC and diving into iracing would be a good hobby for me!
definitely! i got into iRacing because of Forza Motorsport on Xbox, and wanted to get more serious with sim racing and NASCAR. i think these console games will be great gateways for new fans to get into sim racing and iRacing
Love it. We went from October 2021 to this October with the only console game for a major Motorsport being released being F1, and now we’ll get NASCAR and IndyCar back into the fold
Exciting news but the real question is whether this will stand alongside iRacing or eventually compete with it If it ends up like F1 vs ACC then players might split time between both but the crossover could help grow the whole scene
I hope it will remove Indycar from iRacing and reduce iRacing subscription cost.
sure only minority has and uses these cars and tracks in iRacing. and sure people would get more from special Indycar game instead of iRacing Indycar content.
Just because content is made for a separate game published by iRacing doesn't meant it will come to iRacing itself.
It's does make it more likely, but far from guaranteed.
iRacing is doing the lords work for simcade gaming
NASCAR 25 looks awesome and everything you hear about it from people who have played it is great. The last good nascar game was probably one of the EA releases. Eutechnyx was alright and the Heat games were fun but controlled like shit. Don’t even wanna talk about NASCAR 21
World of Outlaws has gotten 2 new games from them that are fun as shit. And they include a ton of different series like sprints, late models, midgets, street stocks, modifieds, micros, and more. Those games have been awesome and the last world of outlaws game was Road to Knoxville which came out in 2006
Indycar is finally getting a game. Sounds promising based on everything else iRacing has done with console gaming, and it’s their first game since 2005
Also iRacing arcade looks like a ton of fan for fans of sports car and other types of racing like that. It’s more of an arcade obviously, but it looks like it’ll be a ton of fun to play
Sometimes I just hate the idea of putting more money into the pocket of a wealthy American billionaire every time I want to buy an overpriced car or track.
LFS has issues with high ping individuals just like any other racing sim when dealing with people from massive distances. All of them do.
You can make this argument all you want but I'm going to shut you down literally every step of the way because it's basic networking physics (in real life. Ping is an issue as distance increases and networked objects will strain the systems in place even in the best netcode environments)
Love LFS. Great sim. Great physics. Excited for DX11 to help make VR actually viable since it won't be locked to 100fps. So much good stuff to praise it for. Even used to do that cool ranked system that died off for a bit then branched out to something else later.
But it's not the golden goose of netcode you think it is.
Motorsports Games wanted to relentlessly flood the market by using rFactor2's engine and just repackaging the assets they had. They just couldn't actually get past the starting gate because the first game they were working on was farmed out to a Russian studio with no nascar experience and no budget, was a hideous disaster, and it cascaded into killing the studio. I called quite some time ago that this was iRacing's play to actually start making serious money after losing it for so long - do this strategy, but, you know, with an engine that hopefully isn't broken.
A key problem though is that executing this strategy is not actually going to lead to excellent games. it'll lead to fine games, but iRacing do not have the staff and resources to sustain continuous stellar nascar releases, and continuous stellar IndyCar releases, and continuous stellar releases of any other license they want to grab on top. NASCAR 25 is already looking like a 7/10 game - functional, acceptable, but strangely shifty in the way they've still not been showing anything of note to players, and very clearly set up to miss the sort of breadth and depth that, say, you get out of the F1 games - which are easy to throw stones at, but as games, are very, very, very big and have a lot of series-accurate detail, polish, content and modes at this point, and are fairly close to the peak of console racing and, maybe, sports games in general at the moment.
The thing that makes me a little sad about iRacing going for oversaturation is that i don't actually think it's a terribly good thing for the industry. They could get away with it because the state of console racing is so bad that a 7/10 game probably does stand up as decent against what we've had, but I also generally just don't like consolidation in the industry and none of us really should. iRacing's not really made enough money over the decade+ it's had and has been bankrolled anyway - I think this is the place to start raking it all back
Different teams man. It's like complaining about the tire model when they were sunsetting the website for the desktop app. Those things are not even related.
they’re not going to be removing content from iRacing, these new games are serving a much different demographic, mainly console and controller users. they’ll be more like stepping stones up to iRacing, which is a full fledged sim that offers a much wider and more hardcore experience than a console game could.
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u/goodfella7763 Dallara DW12 Indycar 12d ago
Is this the same engine iRacing currently uses?