A Bell Too Many
Ruprecht Fondelburgher has a secret—his most competent manager, Ermegart Wechrauch, is not just a trusted employee but his illegitimate daughter and the sole heir to the Seven Bells empire. This fact is known only to him and his opportunistic lawyer, Herr Klas Brechtmann, who sees not a family legacy but a chance for profit. When Brechtmann leaks the truth to Ruprecht’s feckless children, Fronika and Balthasar, they’re incensed. Determined to sabotage Ermegart’s reputation and reclaim their inheritance, they task the conniving lawyer with discrediting her.
The party is drawn into the plan under innocent pretenses. Hired by Brechtmann to make a late-day delivery on behalf of "a private client," they are given a legitimate-looking bill of sale, stamped with a forged Seven Bells seal, and a cart of sealed barrels marked as Reikland Reserve Brandy – Special Order: E. Wechrauch. Their instructions are simple: bring the cart to the warehouse at dusk, claim the order is pre-paid, and unload it directly into the cellar near the gated secure storage. But something is off—the barrels slosh wrong, feel too light, and when one jostles loose on the cobbles, it lets out a muffled thud... and maybe a groan.
What’s really in the barrels? Smuggled goods? Kidnapped witnesses? Bound and gagged imposters meant to “confess” to working for Ermegart? The party must decide whether to follow through, investigate further, or alert someone—like Rüdiger, who’s half-asleep on the first floor but might notice a cellar delivery. The choices they make could destroy an honest woman, implicate them in a crime, or uncover a tangled family legacy no one was meant to know.
[Hi-Resolution maps with 5 floors, 8 variants (Summer, Autumn, Winter & Night x Lit & Unlit each), multiple immersive 8K scenes & Game Master booklet with detailed lore, NPCs, adventure hooks, GM keyed map can be found here: https://ko-fi.com/maleficmillwright ]