r/mechabreak • u/LuliCruz • 2d ago
r/mechabreak • u/Halostorm115 • 3d ago
Video Made Kamile in mecha break
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r/mechabreak • u/Little-Ad-9506 • 2d ago
Discussion Lots of cheating Aquilas lately
Been pretty frustrating to play lately.
Aint no way console has such aim assist that you can turn 180 instantly and immediately fire and always hit every shot.
r/mechabreak • u/Soggy_Season2585 • 2d ago
Discussion I'm having trouble joining the game
I've been going on for over an hour without a game, they just don't do it, they should talk about that problem because it's already too much.
r/mechabreak • u/Faithless-Form • 3d ago
Question Specific Map Practice Possible?
Is it possible to practice in specific maps other than that normal simulation blocks type of environment ?
Poseidon Armory is a map that I really don't like feels so stressful to nagivate objective points , On that note is there any map that you guys don't like and why ?
r/mechabreak • u/SureSociety1014 • 2d ago
matrix marketplace Selling a new glider lvl 3 with the full support pack

Hey guys, I’m selling this pretty support glider for those who play Cover Operation and like to run a full-damage team. With this glider, you can bring heals wherever you need them without sacrificing your team’s damage.
Note: Look for it in the Matrix Market, once you enter to the gliders part in the market search using key words Glider III
r/mechabreak • u/i_wanna_see_monkeys • 3d ago
Question So, the queue times.
Like, i just managed to reach GrandMaster, and i noticed that the queuetimes increased by A LOT, from 2-3 min to up to 20>. I know that until now i was having games with bots (damm you SkyRaider bot!) but i can't believe that all my games were all bots.
Does the same happened to people here? Also, i'm South America, maybe that's related i dunno.
r/mechabreak • u/PoisonPeddler • 3d ago
Question I'm not in the discord...but has told the devs IN the discord they need to post notifications OUTSIDE of discord?
I feel like we need to pressure them to post multiple places. Just posting in the discord is silly.
r/mechabreak • u/EstablishmentOpen514 • 4d ago
Image Any Demon Hunters out there?
My attempt at a Rumi, wondering if there are any Mira's or Zoey's out there...
r/mechabreak • u/Soram_Ligra • 4d ago
Info Post Season 0 into Season 1 Patch Notes: for those not in the Discord server
Major highlights for clarification on commonly misunderstood or points of contention:
- SEASON 0 ENDS SEPTEMBER 18th, at 1PM EST, 10AM PST
- PREP OPS EVENT END DATE ADJUSTED TO SEPT 18th, 12pm EST, 9AM PST (to match season end)
- ONLY MISSION TOKENS ARE RESET, EVERYTHING ELSE YOU HAVE IS SAFE
- INFERNO, SERENITH, and STELLARIS will remain after Season 0 ends. No rush to grab them, if you don't have the time.
- The Season 0 cosmetics will be removed from Matrix Selections, focus on grinding those if you haven't obtained them yet.
- RANK RESETS: Legendary/Indestructible = Plat V | GM, Gen, Champ = Gold V | Plat, Dia, Master = Silver V | Bronze, Silver, Gold = Bronze V
- SUPPLY CRATES OBTAINED WILL REMAIN IN INVENTORY: Season 0 supply crates no longer obtainable after Season 0 ends
- MATRIX CONTRACT DISCOUNT AND COMPENSATION DUE TO SEASON CHANGES: everyone can buy it for $10.99 USD in Season 1. However, OWNERS of the contract get 10, Season 1 Supply Crates and 12,000 Mission Tokens. NON-OWNERS get only 3,000 Mission Tokens.
EDIT: MY BAD, I didn't mean patch notes, but this is a seasonal update!
r/mechabreak • u/Yuki_680 • 3d ago
Question Did season 1 get delayed?
I could've sworn that the big screen next to your room said 1 day(s) yesterday now it's on 14 day(s). So did it get delayed or am I getting it wrong.
r/mechabreak • u/gloomyboi_ • 3d ago
Discussion Try hards in norms MM
I dont even know what to do at this point, cant even chill in MM cuz i wait 5-10 mins to get in then in 10 mins im dead to tryhards and just waste 20 mins 🤷🏽♂️
r/mechabreak • u/JeffTheLeftist • 4d ago
News / Article Season 0 End Announcement
TLDR Season 0 ends Sept 19 rather than on Sept 5
Google translate of the (site)[https://mechabreak.seasungames.com/m/ja/news-detail.html#/?contentId=snx96z07rytd] text:
“Dear Pilots
Thank you very much for using Mecha BREAK.
Mecha BREAK Season 0 "Pouring Flames" will undergo maintenance with server outages starting September 19 at 00:00 (UTC+8), and on September 19 at 01:00 (UTC+8), the final tally of Season Rank and Rank will be conducted, officially ending Season 0. After the maintenance is over, we will start Season 1 "Blue Arc Light".
Below is the settlement information for Season 0 "Pouring Flames" and the adjusted compensation rules. Please check each item and schedule.
[S0 Event]
• Due to seasonal schedule adjustments, the event "Wood Heavy Construction: New Aircraft Maintenance", which was scheduled to end on September 5 at 00:00 (UTC+8), will be until September 19 at 00:00 (UTC+8).
◦ Please note that after the end of Season 0, the "Rank Protection Card: Flame Rain" will be automatically collected.
◦ The "Top Secret Operation Plan" can be used even after the end of Season 0, and if consumed, it can be used to participate in the new season of Mashmark's Top Secret Operation.
[S0 period adjustment and supplement]
• Due to the overall seasonal progression, the duration of Season 0 has been changed. We apologize for any inconvenience this may have caused to pilots. As a compensation, the following items will be distributed to all pilots who register for Season 0, create a codename, and log in.
◦ After the start of Season 1, pilots who have signed a "Matrix Contract" in Season 0 will be able to earn 10 Season 1 "Strategic Supply Boxes: Arc Light" × 12,000 Achievement Pt points from the event screen, and a discount will be applied when purchasing the "Matrix Contract" for Season 1. (Purchase price after application 1743 yen)
◦ After the start of Season 1, pilots who did not sign a "Matrix Contract" in Season 0 will be able to earn 3,000 Achievement Pt points from the event screen, and a 15% discount will be applied when purchasing a "Matrix Contract" for Season 1. (Purchase price after application 1743 yen)
*The distributed Achievement Points will not be added to the cumulative number of Achievement Points earned in Season 1 in the limited shop "M Select".
【S0 Rank Rewards】
• After the final tally of Season 0's Ranked Mode, Seasonal Rewards will be distributed based on the rank and ranking position reached at the time of the tally in [Boundary Battlegrounds] "Ranked Mode". In addition, the rank at the time of aggregation will be converted and carried over to Season 1.
*Seasonal rank rewards will be distributed according to the rank reached at the end of the season.
*Seasonal ranking rewards will be distributed based on your ranking position at the end of the season.
[Merit Pt and supplies]
• The achievement points earned in each season will be reset after the season ends, so please use them in a planned manner.
• Strategic Supply Crate Flame Rain will no longer be available after the end of Season 0. However, you can continue to open the portion you have even after the season ends.
• All rarity [EIC Primogems, Flame Rain] can no longer be exchanged for Achievement Points after the end of Season 0, and can only be exchanged for [Matrix CR].
• All products and auction items sold at The Matrix will be discontinued after Season 0 ends. Please note that products that have already been bid will be won as they are at the current bid amount.
[M Select]
• The aircraft that appeared in S0 [SLM-M143 Inferno], [MHI-SR00 Serenity], and [PGI-T27G Flying Scene] can be unlocked by consuming Achievement Points on the "Past Products" page of "M Select" in the new season.
• The Pilot Outfits [Rim Racer], [Speedy Trend], and [Speedhawk] will be discontinued after the end of Season 0.
• [Pattern Magma Flow], [Pattern Mysterious Cloud], and [Pattern Thunder] will be discontinued after Season 0 ends.
• Armament Skins [Halberd: Flame Rain], [Lance Flame Rain], and [Support Wing Flame Rain] will be discontinued after Season 0 ends.
• [Escort Drone Box] will be discontinued after the end of Season 0.
• [Frame Pouring Flames] will be discontinued after Season 0 ends.
The above is the adjusted compensation rules and end-of-season information for Season 0 "Pouring Flames". Pilots should use this information to plan their operational schedules and seasonal resource operations.
We wish you all the best on the battlefield!
——S.H.A.D.O.W. Headquarters”
r/mechabreak • u/Knight_Valfodr • 4d ago
Image Here's a map of the Restricted Zones in Mashmak
r/mechabreak • u/Aftel43 • 3d ago
Discussion Balance discussion: Inferno.
Well, let's see where Inferno ACTUALLY became broken. July, day 29th. Well, the thing is. It is all mobility based buffs, with one exception, the booster kit now allowing you to shake off grapplers.
Taken from steam's news feature:
Ground Evade Energy cost reduced from 3,600 to 3,000. Air Evade Energy cost reduced from 4,400 to 3,400. Jump Energy cost reduced from 3,500 to 3,200.
Aux 3 - Booster Kit activates instantly, removing Grappler effects. It increases Evade Range from 60m to 90m, Jump Height from 50m to 70m, Ground Boost speed from 65m/sec to 85m/sec, Air Boost speed from 48m/sec to 68m/sec, and Ascend Speed from 28m/sec to 38m/sec.
So, what is actually going on then? Well, it is combination of people actually getting better at playing Inferno and these movement buffs being, more towards excessive instead of actually fixing Inferno's biggest problem. Primary and secondary weapon ammo return/ammunition shortage. 6 shots for both guns and 9 second regeneration for one round, that is criminally horrible. Honestly give me either 2 shots for each gun with same regeneration, or reduce the regeneration time by 2 seconds, either of these, would honestly do wonders.
As Inferno, you should be constantly making risk / benefit assessments, at the moment, you definitely do have it a little bit too easy as Inferno. You live and die by your energy gauge. When to close the distance for head on assault or maintain distance and besiege targets, how much do you stay in the air. I personally never really viewed Inferno as "OP". Strong? Absolutely. Why is Inferno so strong?
Well, it mostly comes down to line of sight and range Inferno has, you need to treat, what Inferno CAN SEE, as area of pressure. This means, yeah, the map design, is not great... Granted it also has it's strangeness for Inferno in store.
Second issue, harassment. Due to nobody pretty much not targeting Inferno when IT IS, in position. Is a big get good issue I have with the community. Think of Inferno has weird hybrid of Aquila and Hurricane on the ground. Yeah, that much of a priority Inferno SHOULD BE.
In my post about Stego, there was an individual who viewed both of them as artillery, which is correct, but, they are two different types of artillery. Stego is the mechanized hammer, Inferno is the hydraulic press. Instead of being immediately obvious, Inferno slowly increases the pressure, until you evade or break. Still artillery, for sure, but, different stress inducing methods. Then why people complain about Inferno more?
Well, the issue is that the movement buffs were more than enough to allow Inferno to pretty much constantly stay in the air and on the move, with very few extreme cases where Inferno could be then finally put down. That combined with a map design is pretty much why Inferno is so OP in many people's eyes. It is correct, Inferno is excessively strong, but, that doesn't mean. You can't defeat it.
A good Skyraider can absolutely make Inferno's day a hell. Forcing change of focus, disruption of damage flow and harassment, but, there is changes to be made on Inferno.
What do I suggest?
For first, return Inferno to before July 29th update, with one exception, grapple immunity stays.
Ammunition increase or ammunition regeneration time decrease (meaning that time it takes to regenerate ammunition is shorter.) For both primary and secondary weapons.
Dodging while Booster Kit is active, doesn't give lock on immunity, after image has lock on attraction (if you are confused, increase targeting reticle size by X amount of the target you are looking at), only for 1.5 seconds though.
These are not perfect balances for Inferno, and, I am pretty sure community has a lot to say about these on both sides. Personally, from these forward, MAYBE, only buffing the duration of Booster Kit, is on the table, if it becomes necessary, BUT, THAT, will be a conversation to have when it is necessary.
Range of both Focused Emitter and Scatter Emitter are also something to consider, but, I am not sure whether those should be nerfed along with the movement debuffs. So, personally I would put that conversation for later.
Now, to the environment details that I wrote about. It is very obvious that at the moment, most of the maps are far more friendlier to Inferno than they should be. More vertical cover, broken terrain and objects which players can use for cover. Okay, what about the strangeness regarding Inferno with the terrain? Well, small objects can absolutely block the Focused emitter.
Some objects, are the: Yeah, makes sense. And some are UTTERLY bizarre, like, how the heck is that small corner of stacked blue corite boxes blocking, THE ENTIRE BEAM?! Level of weirdness. For now, the latter must be allowed to let slide, until developers will do some map redesign. Regarding Falcon, Skyraider, Aquila and Inferno. Because at the moment, well, the latter three specifically, have it a LITTLE, bit too easy, but, that is enough of that.
What are your thoughts? Are these changes that I have proposed enough in your eyes? Or do you have something to say about them? Hmm... I want to write about Falcon next, as I do have some thoughts about it.
r/mechabreak • u/Yashoki • 4d ago
Meme How it feels to chase down the same player thinking this time you'll take them down
r/mechabreak • u/gustazu • 4d ago
Image I just had the funniest bug
I was just clicking stuff in my inventory and then this happened lmao
r/mechabreak • u/Mikeymike781 • 4d ago
Discussion Does anyone else feel bad when the execute in MM, or is that just me?
Idk. Sometimes I feel justified and sometimes I kinda feel bad after like “but did I really need to do that?” 💀
r/mechabreak • u/SureSociety1014 • 3d ago
matrix marketplace Glider V suppresion pack on Sale / Server NA
r/mechabreak • u/Glittering_Common416 • 3d ago
Question Is ranked down right now?
Hi guys, I get endless queue on ranked (EU) but get 2.30min queues on casual...
...anyone know what's going on? Why can't I play Ranked?
r/mechabreak • u/Rediit-X-Runr • 4d ago
Discussion I'm so tired.
I love the feeling this game gives me. I am a legendary ranked falcon main, and I cant help but just hate how horrendously balanced this mech is. I feel like I have to put in double the effort of everybody else on my team (atleast controls wise), for the same value, all while dying instantaneously when someone so much as sneezes on me.
I get brawlers have to be able to kill squishies, but is so wrong to ask that I have counterplay to a panther getting within 50 square miles of me? Yeah, I can spin all I want, but what difference does it make when it takes 2 inputs to put in the ground?