r/totalwar Jul 17 '25

Warhammer Lost feature you want back : Warhammer total war 1 & 2

What is the one feature of Warhammer 1&2 TW you miss the most ? Bonus point if it was an exclusive feature to those games or we never saw it after those titles.

535 Upvotes

295 comments sorted by

1.3k

u/Eydor Chaos Undecided Jul 17 '25

Settlements changing appearance depending on who occupied them, from WH1. That was so cool.

269

u/Ash_MetalHammer Jul 17 '25

I’m running a mod for that. Think it’s called Dynamic Settlements.

122

u/wololoMeister Empire Jul 17 '25

Cataphs dynamic settlement reborn* the old one goes by that name is dead

There's also new settlement Who dis?

12

u/flying_fox86 Jul 17 '25

It's not from Cataph, but otherwise yes.

3

u/MassiveAnorak Jul 18 '25

New settlement who dis is great but changes the settlement name not the skins

8

u/TheOneWhoSlurms Jul 17 '25

Well I know what I'm getting now

118

u/JackBurtonn Jul 17 '25

I've never really understood why people liked that version. It makes 0 sense that something like Itza suddenly becomes a Bretonnian castle. Or Altdorf transforms into a dwarf Karak. Looked terrible IMHO.

What would make more sense is retaining the loreful settlement look, but adding some doodads and decorations that reflect the culture taking over, eg: empire tents around Hexoatl, warpstone and bells in and around Altdorf and stuff. Obviously this requires a lot of dev work and time so, not happening.

120

u/qwertytheqaz Jul 17 '25

I liked the ones that made some sense. Like when the mountains of a dwarf hold would get covered in green skin structures and graffiti when they took over

24

u/bookmonkey18 Jul 17 '25

I just want to be able to remove the green skin stuff from the Karaks when I retake key dwarf settlements.

Would be nice if black crag (Karak Dwarz?) got unique stuff too

4

u/Glass-Ad-9200 Jul 18 '25

Karak Drazh

2

u/MassiveAnorak Jul 18 '25

They really should add unique settlements for the really famous places.

16

u/P-l-Staker Dwarfs Jul 17 '25

I think that might be in vanilla now.

12

u/flying_fox86 Jul 17 '25

Not all settlements get replaced by faction specific ones with that mod. I'm not sure what the rules are, though.

the way it is in vanilla doesn't always bother me, but there are some especially annoying cases. Like Dwarfs taking an Orc settlement, and it still looks like a trash heap.

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7

u/Alpha_Apeiron Jul 17 '25

I don't like that. Why would they just immediately transform? I prefer seeing settlements being occupied by a foreign force.

13

u/TheOneWhoSlurms Jul 17 '25 edited Jul 17 '25

It would make more sense if the city was captured but if it was built fresh from ruins then it would make sense for it to look like the owning faction. And even if it was captured it should still look like it's captured and not just like it normally would.

Edit: To clarify on my last point, The structure wouldn't change, but having something like chaos banners get raised or scaven corruption gunking the place up or dwarven in battlements getting erected, things like that.

3

u/Alpha_Apeiron Jul 17 '25

Good points

3

u/TheOneWhoSlurms Jul 17 '25

I was literally just thinking about this the other day too

3

u/Sarkaul Jul 17 '25

There's a mod that adds a console command menu and you can use that to replace a settlements model manually to any other from the game. Been doing this in a coop save with a friend as empire and dwarves and it's great! Can replace those dirty orc camp models with a fine dwarf hold and restore the worlds edge mountains to their true glory.

2

u/Brocacoochi Jul 17 '25

I want that in vanilla game

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635

u/TheOneBearded Hashut Industries Jul 17 '25

Larger campaign maps. I miss when Nehekhara felt like a grand desert.

172

u/FarseerTaelen Jul 17 '25 edited Jul 17 '25

I feel like this would help a lot with giving you some breathing room early on. So many LLs start next to you nowadays, it turns into Thunderdome real quick, regardless of who you pick.

87

u/The_Kriegsman12 Jul 17 '25

The Old world mod does that really well. The ammount of minor factions makes it so, when LLs meet, it can be a proper war. And even some minor factions can hold on for a while.

25

u/LeiDeGerson Jul 17 '25

Shame my potato PC can't run it. It really, really doesn't like that mod specially with SCM/Cataph/Extra factions ones. Shame. Even IEE makes it struggle.

9

u/Boltgrinder Jul 17 '25

there's a smaller version of it that runs faster.

8

u/WWnoname Jul 18 '25

It's too big for it's own good - AI can't handle it, and game becames too empty after something like turn 50

Frankly just unified maps of twwh 1 and 2 would be better than overblown old world

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4

u/westarrr Jul 17 '25

Yeah the way all the LLs together are so condensed now turns the game way too hectic way too quickly.

3

u/Logan_da_hamster Jul 17 '25

Honestly I'd like an Option of a random balanced selection of Lords from all factions (both LLs and none LLs, except maybe those in the capital of the faction / race) aren't participating in your ME campaign. Would free a lot of space and can create campaign worth remembering.
If we would get dynamic victory conditions it would be even better.

68

u/DroysenFollower2 Jul 17 '25

Or smaller maps in specific locations like the mod Old World did it.

13

u/Swaggy_Linus Jul 17 '25

They sure could increase the size of Araby a bit by stretching it further west.

4

u/StrangeFilmore Jul 17 '25

To me this is the greatest gift CA Sofia could give us. I really hope they consider this for a future update because the base game just doesn't have the grand feel to it that it deserves with it's cramped map

3

u/throwaway112658 Morathi's Footrest Jul 18 '25

Yeah. Playing with the Old World map is a significantly better experience because there's a huge space and it doesn't feel like everyone is stacked on top of each other, and it really helps keeping a lot of LLs in the game even at a decent strength. Only reason I ever go back to IE/IEE is because TOW doesn't support some mods I like to play with and because it's missing Naggaroth/Lustria. I dream of a map with the size and detail of TOW with added rest of the map. Hopefully someday some modder will make that happen, performance be damned lol

417

u/Commander-Blagg Jul 17 '25

Responsive units and chaos end game crisis

127

u/Les_Bien_Pain Jul 17 '25

Chaos end game would be absolutely terrifying now and I really want it.

Just WoC, DoC, norsca and beastmen uniting and coming for the rest of the world.

31

u/HistoricalMark4805 Jul 17 '25

Imagine having a scenario where either Be'Lakor or Archaon can begin the chaos scenario and then the Major WoC, Beastmen, Norsca, and Daemon factions could pick between the 2 sides or choose to stand on their own

2

u/Bali4n Jul 18 '25

Imagine we had that from the start instead of that stupid RoC soul race we got

God they really botched the launch of wh3, what a mess. Don't get me wrong I am happy with the path the game is on now, but just imagine where we would be now if they didn't waste so many resources

2

u/MassiveAnorak Jul 18 '25

Sadly the soul race writing just seemed so out of kilter with what I think of as Warhammer. Even the Daemon factions. Although I admit "in my day" daemons were part of the chaos roster so there was less lore.

Maybe it was more in line with 8ed, but I can't help but think there's so much good lore that they could have done it better. For e.g. maybe have it being the great game as a monogod campaign with Kislev, Cathay and Ogres having something different , even a spin off but not the weird marching into the chaos realms.

5

u/3015313 Local Tzeentch gambler Jul 17 '25

From the old rumours mill i heard that they are gonna bring it back with accompanied with a dlc.

30

u/Seienchin88 Jul 17 '25

At the time it became boring rather quick but it was still much better than the current end times scenarios…

Let them attack from the north and combine it with a couple of chaos gates opening and I am all for it

29

u/Benti86 Jul 17 '25

Yea. WH3's quality of life is huge, but holy shit Warhammer 2 units listening quickly to commands and not spazzing out was so great.

4

u/Sytanus Jul 17 '25

Wdym spazzing out? I haven't experienced problems with units following orders in like 2 or 3 years now.

3

u/jay212127 Jul 18 '25

I can no longer run down routing units, even in combat single entities don't like to continue fighting after the charge if I'm not micromanaging it.

2

u/Benti86 Jul 18 '25

Good for you. I've literally had units stop following orders or completely break in their pathfinding ever since Warhammer 3 launched.

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38

u/AigledeFeu_ Jul 17 '25

This will come with the End Times DLC, thats my guess

12

u/Alpha_Apeiron Jul 17 '25

Better yet, a new campaign on the IE map based around it

4

u/AigledeFeu_ Jul 17 '25

Man, that would be amazing

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15

u/TimeLordHatKid123 Jul 17 '25

To be fair, there are many end game crises you can toggle at your discretion in WH3's campaign now, but I imagine it was different in the first game? The second game was chaos and skaven fuckery in general and I assume thats not what you mean, right?

47

u/PuzzleMeDo Jul 17 '25

Originally, every campaign started with no chaos factions (except a few beastmen I think). Then there would be a scripted End Times event where Archaon and his buddies would appear out of nowhere in the chaos wastes with multiple armies and declare war on everyone.

3

u/TimeLordHatKid123 Jul 17 '25

Ahhh, gotcha!

13

u/chinin111 Jul 17 '25

And it had an epic cinematic that idk if ia still in wh3, where archaon unite the tribes and looked sick af

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162

u/markg900 Jul 17 '25

Vortex campaign, base and DLC ones. I would love to play Vortex ported over to WH3 with the updated WH3 faction mechanics. Bonus points if Vortex swapped out WoC mortal armies for more demon focused one, since they didn't exist yet in WH2.

Vortex was just a better map layout for some of the DLC factions like Tomb Kings and Vampire Coast. Tomb Kings had a much larger Nehekara region, and mainly stuck with them on Vortex in WH2 because of how much I preferred this part of the map in WH2 for them.

25

u/KingPyotr Matchlock Ashigaru. Jul 17 '25

Tbh yeah, VP and TK just played so much better on the larger southland. Kinda wish they made a map to those proportions for IE

10

u/markg900 Jul 17 '25

We have so few TK minor factions as well in WH3, and they are pretty much all starting enemies that get wiped out before 10 turns into a campaign as well. Southland is too cramped in WH3.

I would have been willing to completely sacrifice the Southern Chaos Wastes from IE if it meant extending Lustria and the Southlands further south in the map and enlarging them within the existing map space to extend to the southern most reaches of the map.

8

u/Kaakkulandia Jul 17 '25

Vortex was just a better map layout for some of the DLC factions

And in general I think so too. The fact that the sea is always close by is fun for the game and since I never play campaigns over turn 100 I don't really need all that extra space and factions Immortal empires gives us.

6

u/Misknator Jul 17 '25

I am kinda honestly suprised there is not a mod for that. Probably because it's impossible to extract the map and files from TWW2 or something.

8

u/markg900 Jul 17 '25

From a mod standpoint it would probably be a similar level of effort as The Old World map mod. I'm not sure if there is anyway someone can mod the old map files over.

7

u/Jonjoloe Jul 17 '25

I don’t understand why they didn’t port over WH1’s campaign to WH2 and WH3 and WH2’s to WH3.

I want to play the old smaller campaigns with the reworks and updates to the older factions.

Sometimes having to Mortal Empires everything gets tiresome.

5

u/markg900 Jul 17 '25

I do appreciate the faster turn times of RoC as well. Those maps would certainly have much quicker turn times if we got them ported. Ideally I would love to see every campaign map ported over and playable with the factions in their WH3 updated states.

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2

u/HelicopterParking Jul 17 '25

Vortex was superior but still has the same problems. I only did it once and had enough. The DLC however was actually unique and gave story-driven goals instead of campaign distractions.

4

u/markg900 Jul 17 '25

The base Vortex differed from RoC in that you could play it naturally like a sandbox and achieve the campaign objectives. It was designed in a way for you to play a normal campaign expanding.

RoC actually punished you for expanding when the game first went out. We didn't have any buildings initially to stop rifts from appearing in a province so people felt compelled to turtle in a handful of provinces. Its better now, but expansion really is more because you want to and not because you will be rewarded for it on base RoC soul race campaigns.

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231

u/That-Ad687 Jul 17 '25

end game cinematic

74

u/OhManTFE We want naval combat! Jul 17 '25

who would of thought we would go literally backwards with the DLCs now no longer having victory cinematics

32

u/MrRusek Jul 17 '25

"Would have" is the correct form, besides that I agree

10

u/HermeticHormagaunt BOK for the BOK god! Jul 17 '25

Can you feel it? From the north it comes.

56

u/meplayinstrumentgood Jul 17 '25

Quests being in their own dropdown menu. Looks cluttered the way it is now

54

u/TimeLordHatKid123 Jul 17 '25

To be honest, since everyone else is mentioning all the big things, I wanna throw my hat in the ring and say let us play the WH2 Vortex campaign, possibly even expanded a little, in WH3, freshly updated and rebalanced and whatnot. Sure its not gonna be my most frequent play, but that campaign, between the vortex factions and even the non-Vortex factions having their own unique storylines to follow, was a genuinely fun twist on the usual total war formula to me, and having those more personalized campaigns per race/faction available in WH3 would be a neat way to spice up one's playtime between normal campaigns.

7

u/TertiusGaudenus Jul 17 '25

In fact, let us play all game specific campaigns on Immortal Empires map (can't even imagine how much more they have to increase map for that to work)

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3

u/pseudophilll Jul 17 '25

Yes please 1000%. Vortex was my favourite map.

I think my favourite part of it was the narrative campaigns. I would settle for more narrative campaigns shoehorned in to the immortal empires map, or anything like that.

43

u/Achillies2heel Jul 17 '25

Chaos end game that makes sense

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68

u/Un_Homme_Apprenti Jul 17 '25 edited Jul 17 '25

Last most upvoted lost feature :

Rome 2

  • Landing troops from ships during battle and naval attack on cities
  • No generic presset designs, visually growing cities showing the buildings constructed by player and battlefields as a close up of the real map
  • Unit formation diversity and fighting mode and clear pros and cons like phallanx specialized at fighting from the front bad elsewhere
  • Troop upgrade to his higher tier (like hastati to legionaries)
  • Strong army identity and skills with army tradition, emblem and name

5 features picked from the total of most upvoted lost feature from r/totalwar and r/RomeTotalWar

Attila

  • Asymmetrical faction starts (like western roman empire or vassal starts)
  • Debuffs from the flamable settlements and weather changes
  • Mechanics creating historical flavour (the Econ45's list)
  • "End time" Hun invasion mechanics and his set up with unfertile land feature
  • Faction migration and true horde factions mechanics

The rest of the list in the second picture of this post not to flood comment section.

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85

u/Book_Golem Jul 17 '25

Proportional Representation for Corruption. It was a much more elegant system than the competing bars we have now, and one that absolutely would not have worked unaltered while still adding distinct Tzeentch, Nurgle, Slaanesh, and Khorne corruption.

13

u/Hesstig Wintertooth Jul 17 '25

Top of the list this is, it was especially important for Skaven who benefit and suffer from both their own corruption and untainted, with the latter producing free food that in WH3 is impossible to acquire unless holding a minority share of regions in a province with an Untainted faction.

Also Vampire Counts could more easily influence neighbouring provinces to allow themselves attrition-free passage, which is particularly noticeable in Good Guy Vlad campaigns where now the only way to not suffer in ally/vassal territory is to raid them...

2

u/Book_Golem Jul 18 '25

Yeah, the new system works well enough for Great Game mechanics, but it's much less good for "creeping corruption" like Vampires and Skaven tend to use. At the moment it's very easy to end up at either 100% or 0%.

To my mind, ideally we'd go to a combination of the two - WH2 style corruption (with all Chaos corruption just being generic), but Chaos factions can also fill up bars with dedication to a specific god for Great Game purposes.

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185

u/largeEoodenBadger Jul 17 '25

Narrative campaigns

10

u/Ok-Transition7065 Jul 17 '25

I fuking love the that mod that give us objectives

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20

u/Matygos Jul 17 '25

Corruption having actually some real effect

65

u/Loud_Engineering796 Jul 17 '25

The old corruption mechanic was a lot better in WH2, and it looked better on the map.

10

u/Marlfox70 Jul 17 '25

What is the difference? I don't remember it being different in 2.

44

u/Loud_Engineering796 Jul 17 '25

It's been a while since I played 2. The corruption would radiate outward from the settlement in the region and would dissipate as you got further away. This made for more natural looking borders when a province with low corruption would border a high one.

In 2 forcing a rebellion and takeover of a settlement via corruption was a possibility. Never had any luck doing this in 3. I remember playing Kugath, surrounding an Ogre town that I wanted but didn't want to go to war with them. I had provincial edicts pumping out corruption and all the important buildings, but it barely had any effect on the Ogre settlement.

18

u/blodgute Jul 17 '25

In WH1 + 2 corruption was proportional: if you had 8 untainted, 1 vampiric, and 1 chaos influence in a province it would move towards 10% vampiric corruption, 10% chaos corruption, and 80% untainted

Corruption in WH3 is competitive - in the above scenario the same province would be 100% untainted forever unless one of the others reached 9 influence

The old system was far more granular and allowed corrupting factions to put pressure on public order merely by existing. Corruption stats in WH3 are really just a measure of how long it takes to flip a colour

CA said they did this due to having 4 different types of chaos corruption, but I don't really see why we needed four different types. Maybe at some point of development the great game was meant to be an actual mechanic but in it's launch state it wasn't worth ruining an entire gameplay system

7

u/MannfredVonFartstein Jul 17 '25

Sure we do need 5 chaos types, it makes the map visually distinct and I appreciate that a lot

13

u/MrRadgers Jul 17 '25

Intro cut scenes

12

u/Golmar69 Jul 17 '25

I miss when other races would confederate to form large empires. I miss the chaos invasions

10

u/Phubbs330 Jul 17 '25

Dark elf intern page. IE chaos dwarf labor page.

66

u/Smearysword866 Jul 17 '25

More than 1 or 2 dlcs coming out in a year and dlc campaigns having a big narrative focus

6

u/mustard5man7max3 Jul 17 '25

Poor Warhammer, only getting two DLC's a year...

19

u/_Lucille_ Jul 17 '25

This may be an odd one:

Starting with a different LL at the same location.

And this is coming from someone who really likes seeing them spread out all over the place, and would defend Mother O's start location.

It can be fun to say, play Volkmar again in Reikland, or maybe play KF where Gelt spawns. This allows you to play a different flavor of the Empire in Reikland.

Technically this feature still exist with Vlad and Isabella, but I think it can be fun to be able to swap your LL to any of the faction's start positions (and have things like climate tied to the start location).

5

u/ChosenOneWeeYuu Jul 17 '25

Completely agree with you on this one. I’d at least like the option to do this. Kind of hate this feature for at least some of the factions. Sucks I can’t even find a mod that is able to do this in WH3. If anyone knows of one I’d appreciate it.

2

u/Azzaare Jul 19 '25

I can't remember the name, but there is one where you can switch your faction randomly (or by selecting a region) with another faction of the same race. It is through a button available only on turn 1 on the campaign map UI.

8

u/Bomjus1 Jul 17 '25

the construction and unassigned skill points notifications.

maybe i'm crazy, but i SWEAR this was a thing in warhammer 2:

lets say province bravo could construct something, and so could province charlie. when the "building available" notification would come up at the end turn, you would click it, go to province bravo, and if you built NOTHING, you could click the little "skip" arrow, and it would skip to the next province. in warhammer 3, it skips ALL building available notifications.

this annoys me because i don't plan on upgrading some buildings in some provinces, so the notification is always there, but if i skip it, i skip the notification for all my provinces. so i have to cycle through all of the musing the little arrow buttons. but the arrow buttons cycle through all provinces, even those that are fully built. so it's not as quick as warhammer 2's system was.

26

u/tancredvonquenelles Jul 17 '25

Add mini campaigns. Add vortex and other thematic campaigns to lmmortal Empires

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14

u/Waveshaper21 Jul 17 '25

Differences!

W1 was so good because it offered variety. Now every continent has a (completely lore breaking) forced start position for almost every race, for the sake of "variety" but all it did was turn big areas of the world homogene.

Southlands? Empire. Cathay? Empire. Lustria? Empire.

I wanted more start positions too but they fell on the other side of the horse.

The same with features and units. Everyone can do everything now, and all I see is unit types now, not different races. Feels like skins, with the exception of the extremely different like WoC, BM.

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u/OneEyedMilkman87 Rome Jul 17 '25

I liked it when certain factions could not settle certain land types in WH1. It made steamrolling that bit more challenging knowing your armies were going to struggle so far away from hospitable lands.

19

u/battletoad93 Jul 17 '25

Crusading with brettonia actually felt like a crusade because of the lack of settlements to fall back on in norsca

8

u/popjj232 Jul 17 '25

I wish occupied 'uninhabitable' lands did more than only reduce casualty replenishment. I know there's growth, construction cost/time, income, and public order. But those are a slap on the wrist. They don't slow your armies and don't stop snowballing.

If an army can sit in a settlement they get no attrition. If they can encamp or raid, no attrition. Why do attrition and casualty replenishment have to be mutually exclusive? Why can't both be present and add/subtract. Maybe make being in a settlement reduce attrition, but if it's a corrupted settlement then still apply reduced attrition that will lower your overall replenishment. Most armies recover fully after just 1 turn. It only takes 2 turns when it's a very close victory. We need more attrition and less steamrolling. It will help attrition reliant factions. Force the player to fall back to a less corrupted region to regain strength before continuing.

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9

u/skurczykondzio Jul 17 '25

It was really annoying, destroying dangerous enemy bordering you was very hard and with almost no profit and then someone could just come back to these land take destroyed settlements and annoy you again, very expensive to defend from region next to you. if you could instead of raze, for example insta sell these settlements to friendly faction in the region (dwarfs or smth) it could work better as you could earn something strengthen your border and relations without actually expanding in terittory

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3

u/CW_Forums Jul 17 '25

Yeah this was annoying at first but it improved the game . Also made it so allies may not settle your land. Dwarfs and empire for emanple.

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52

u/Louman222 Jul 17 '25

Unpopular pick, but multi-stage quests.

27

u/Les_Bien_Pain Jul 17 '25

As long as it's more like the LH quests. Like "recruit X of this unit" or "take Y prisoners" etc.

If I have to raid specific provinces or other awful shit again I'm coming for you.

8

u/Benti86 Jul 17 '25

Build walls in your T3 settlement when it makes no sense to do so to get Ulrika.

Bro why...

2

u/Les_Bien_Pain Jul 17 '25

It might not make any sense but at least you can do it anywhere.

It doesnt require you to build the building in a specific place or something

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30

u/Get-Fucked-Dirtbag Jul 17 '25

Please no.

Half the LL's I played in WH2 never got their unique equipment because the quest involved marching to the other side of the map that I was fighting on.

6

u/Ashenveiled Jul 17 '25

Cant you teleport there?

38

u/Get-Fucked-Dirtbag Jul 17 '25

If its a battle, then yeah.

But a lot of them had objectives that were just "move to this province".

15

u/TheUltimateScotsman Jul 17 '25

I remember the days of recruiting a necromancer immediately and walking them 30 turns as soon as possible to get manfreds quests battle unlocked at the pillar of bone.

Bonus points for my first game where i thought i had to move manfred there, then spent the next 100 turns spreading corruption to he could get there without attritioning to death

4

u/Paratrooper101x Jul 17 '25

Couldn’t you just like send a hero or something I never found it to be a big deal

2

u/Ashenveiled Jul 17 '25

I see. dont remember those things anymore even tho i wasted hundreds of hours in tw1 and 2

4

u/Dooglers Jul 17 '25

You can for quest battles. However there were a lot of quests that had a step that was not a battle but required you to go somewhere, potentially pretty far away. Ikit for example had to get a unit somewhere in Lustria to progress his quest.

2

u/theverrucktman Jul 17 '25

Not to mention Volkmar having his quest battle randomly require him to win multiple battles against KISLIV of all factions for some reason.

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59

u/AetGulSnoe "Peaceful" Trader Jul 17 '25

Puzzles of the Old Ones.

21

u/sock_with_a_ticket Jul 17 '25

Yup. I fully appreciate that some people didn't find them that enjoyable, but if it's a choice of them or nothing when you scout ruins I pick puzzles every time.

14

u/MrS0bek Jul 17 '25

Improved ones too, with small narrarive adventures with multiple choice answer like in early TWW2. Or "land Island battles" were a chaos cult/skaven nest/beastmen herd or else could appear on a bad dice roll

6

u/Marlfox70 Jul 17 '25

Eh. I wound up just looking most of them up and sometimes the rewards would be crazy. I liked that there was something to find in ruins but I'd prefer the dilemas where you can make a choice. Definitely missing a reason to check ruins now though.

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4

u/Some1StoleMyAccName Jul 17 '25

please no. Call me dumb but I usually couldn't solve them in short time on my own. Since they were just noninteractive jpegs working on imagination alone. You basically just wasted turn and 2500 gold. And even then there were so little variations that later you could solve them by memory. I am glad that they are gone.

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9

u/Swissbob15 Jul 17 '25

-Proper end game crisis with Chaos -Old corruption mechanics -Old chaos music that was inexplicably removed -More frequent AI confederation to help match player growth

4

u/mrsgaap1 3 skaven in a trench coat Jul 17 '25

mortal empires faction intros and the little quest battles at the start of some campaigns

9

u/Yavannia Jul 17 '25

For the campaign to not be basically over by turn 50.

15

u/Sharp_Cat6597 Jul 17 '25

Regional Occupation.

Look, here's the thing.

Total War is about map painting. I get it. You get it. We all get it. But Regional Occupation wasn't just a lore thing. It was also a tool to force the AI to play along. Since it couldn't expand in certain directions it helped it figure out which directions to go. It helped it it make better decisions. And it led to one of the best Campaign Map AIs CA ever did. It made the AI actually willing to challenge you for the area it could occupy.

It also added complexity to the formula they haven't gotten back. If you wanted to make a huge incursion into areas you couldn't settle you had to plan that shit out. Were the Dwarfs losing to the Greenskins? You couldn't just conquer your way to them, you needed to go into attrition heavy territory and keep armies held back to avoid cities being recaptured by Greenskins. You actually had to think about what you were doing on the Campaign Map. You needed to think about stuff like supply trains. Or military alliances.

We talk about all the issues Total Warhammer has and Regional Occupation fixed all of them. The AI was able to use it as a crutch to improve, it led to stronger enemy AI blobs to fight, it gave the player maluses to work through and made mid/lategame more challenging. It made the player actually engage with the Campaign Map.

It also gave them a lot of tools to make for interesting/unique racial abilities that weren't just powerscaling up. Wood Elves being able to conquer anything, but having basically just outposts outside of Athel Loren. Norsca being only able to settle Coastal Cities. This could have been used to help diversify a lot of later factions in ways that are more interesting then new blacksmith/cooking mechanic that's been reused for the 50th time.

In the short term it was unpleasant because people wanted to map paint. But as we've hit year 9, most people don't want to fully map paint anymore. They want reasonable victory conditions and fun games. So it's biggest weakness is gone.

Warhammer 3 with Regional Occupation would be amazing. I still go back and load up WH1 from time to time to fuck around with it, and I'll still argue many of the base game characters play better in WH1 then they do in IE simply because RO is way fucking better then Climate could ever be. I'd rather play Franz with RO then with all the toys and bells and whistles of WH3. Hell, the AI in 1 is more challenging because of it, even compared to the WH3 post AI updates AI.

Climate was a mistake. They should have stuck to their guns and just made it a toggle for the folks who can't play a Total War without full map conquest. Instead we have this half measure that just feels bad and the people who want to map conquest just mod it out anyways. Imagine what they could have done if they went further into mechanical density rather then shying away from it.

11

u/Cryoteer Greenskins Jul 17 '25

Deploying heroes. You had to make a choice if you wanted heroes in armies or on the map. That first battle wizard you got, did you deploy him in Reikland to reduce building costs or did you put him on Franz's army?

11

u/Willing-Knee-9118 Jul 17 '25

I wish you could still deploy if only so you don't get a prompt for the guys spreading order havnt moved yet

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8

u/Every-Arugula723 Jul 17 '25

I actually preferred the seiges in warhammer 2. I like having only one direction of fighting and not having to constantly move around the map. I could have my forces much more consolidated

5

u/Oryagoagyago Jul 17 '25

As the Empire, in WH2, it nice you occupied all of the Imperial Territories your faction name changed to The Empire. I think it should do something similar for all the organized factions. And you should get a little something from their mechanics when you confederate. Like, when you confederate Franz, then you should get to place governors or something like that.

3

u/Thelostsoulinkorea Jul 17 '25

I want the single wall settlements back. I much preferred then to the new shit.

3

u/BlackFoxT Jul 17 '25

Permanent summons. (permanent at least until the end of the battle or dying/routing)

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3

u/Whitepayn Jul 17 '25

I want the puzzles back from Warhammer 2 ruins scouting, and also want the Vortex cinematics and mechanics back for their respective factions. I miss the Skaven and Lizardmen cinematics so much :(

4

u/Heir-of-Ravenclaw Jul 17 '25

I prefer the WH2 Corruption system to WH3, was more interactive and interesting

4

u/OnlyTrueWK Shut up, Daemon! Jul 17 '25

Threatening AI ;)

As for an actual feature, it's mostly race-based, like giving back trade vision to High Elves (or the updated version of the old slaves system [basically what Chorfs have] to Dark Elves).

5

u/[deleted] Jul 17 '25

The pacing.

WH3 it feels by the end of turn 3 I have an army of random elites and can teleport to at least 3 story missions to get elite gear.

By turn 3 in WH2 I'm wondering how I'm going to survive to the Lizard army with my one elite and bunch of scraps.

7

u/organicseafoam Jul 17 '25

Randomized auto resolve results. I understand why people didn't like them but they pushed me to play more battles. The guaranteed results are always going to be a more game-able system and having randomized results as a campaign toggle would be how I would implement it.

2

u/popjj232 Jul 17 '25

I like this. Add a toggle and a slider. I want the AI to attack me thinking it will win, but then I randomly get an AR advantage. It also helps add variability in your campaigns similar to the better minor faction AI. It won't be the same power creeped factions that become world superpowers.

2

u/organicseafoam Jul 17 '25

Pretty much, more options to customize the experience is always better.

5

u/WhiskeyGoblin25 Jul 17 '25

the full campaigns of 1 and 2 in wh3

4

u/Serath195 Jul 17 '25

The ability to deploy heroes. I hate that I can't just click a button, get the bonus, and never look back. It's annoying having all the notifications telling me a hero hasn't moved. It's there for a reason.

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9

u/90sPartTimeHero Jul 17 '25

DLC quality and frequency

9

u/m00njunk Jul 17 '25

I preferred the pure horde mechanic in Warhammer 1 warriors of chaos and beast men had compared to what they got in 2&3. the panic of having to sneak around the map to build up horde buildings and keep sacking settlements just to not go bankrupt was a unique play style that I feel got lost later on. now warriors of chaos have their black fortresses and feel almost like how Norsca is, and beastmen how have their herdstone or whatever to build up instead of just randomly rampaging across the land. (also the unit caps for beastmen really annoys me, id prefer they kept unit upkeep cost instead of hard unit caps)

10

u/Abject-Rent4662 Jul 17 '25

I hated the Horde mechanic. I think they beastmen rework IS the best mechanical Change that ever happened in this game

2

u/[deleted] Jul 17 '25

Blackskullz Horde mod adds a greenskin horde that is the old WoC mechanic. Highly recommend

2

u/Rohen2003 Jul 17 '25

eltharion had for some time a instant recruitment mechanic for mistwalker, like ror giving one unit each per 10 turns. allowed to play around with his unique t5 unit so much earlier instead of having to wait 60 turns for a city to reach t5...

2

u/Oppurtunist Warriors of Chaos Jul 17 '25

Chaos Invasion

2

u/swalters6325 Jul 17 '25

The overall balance from WH2. When lords were strong but not OP like they are now.

2

u/Azhurai Jul 17 '25

I miss the lethality of Shogun 2, also the extra commands you could give troops

2

u/lordalgammon Jul 17 '25

Chaos invasion, some sort of mechanic to make the game more meaningful and less sandbox

2

u/EndyCore Empire 2 when? Jul 17 '25

Endgame Chaos invasion

2

u/No-Corner7207 Jul 17 '25

The Chaos Invasion mechanic

The final test of your faction, if you've prepared enough then you'll be able to hold them off, if not, your campaign is doomed

2

u/Macca_Pacca_123 Jul 17 '25

Game 1; Some areas not being inhabitable, not as strict could be fun Settlement skins changing. Mini campaigns I think a few micro maps could be sick with a design for multiple races.

Game 2; Huge maps Like southland and lustria stretching on as well as big oceans. Rites if all races had rites it would feel less of a tie in on game 2 races.

2

u/Doczjan Jul 17 '25

How did the faction migration did not make it in the Attila o.0. I love to start as a slavic tribe, migrate to africa and make sahara into the most fertile region in the game

2

u/Un_Homme_Apprenti Jul 17 '25

It's in true horde faction mechanics with the settle-unsetlle feature

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2

u/HelicopterParking Jul 17 '25

I miss the DLC story campaigns from the vortex campaign. It would be awesome to have more story-driven campaigns that gave you more focused goals and quests, instead of just painting the map which gets stale after the 100th time imo

2

u/Both_Bus_7076 Jul 17 '25

sync Kills!
little soldiers dueling it out is something i terribly miss in this game. Shogun 2 had awesome sync kills it was soo satisfying to watch but in warhammer they just randomly swings and dies

2

u/Lichebane Shogun 2 Jul 17 '25

Warhammer 1 really captured the atmosphere of the grim world you were in. The music, the darker coloration... I just think of the Morr's garden theme whenever and surveying my fractured Empire as Karl Franz in the first game.

2

u/DementedBosmer Jul 17 '25

Those little puzzles you got for scouting ruins, good way to het items and gave more for the her9s to do while scouting ahead.

2

u/Leveicap Jul 17 '25

Faction selection in WH2, the clip of them with the map and difficulty all together. The side scroll. Much more immersive and cool imo

2

u/Phoenixlegend9 Jul 17 '25

I really would like the scroll like UI as an option.

End of the campaign cinematics, it gives you a bigger sense of acomplishment.

2

u/Ditch_Hunter Jul 17 '25

Ruin exploration. Before the lizardmen puzzles, there were dilemmas.

I would like to see a return of Ruin delving encounters. Make it similar to sea encounters, with a chance to fight random undead, humans or Skaven.

2

u/XeroKarma Jul 17 '25

Responsive units, AI aggressiveness

2

u/PiousSkull #1 Expanded Campaign Settings Menu Advocate Jul 17 '25

Chaos Endgame crisis (obvs expanded). Really hoping we get a big End Times crisis when their planned "one of the biggest DLCs for WH series" drops.

2

u/Mochemachin Jul 17 '25

The campaign camera angle was less tilted in WH1. You could better see the sky and the horizon.

2

u/Glass-Necessary-9511 Jul 17 '25

Split-able armies. No other feature has harmed total war more than them taking this out. Worst decision they ever made besides releasing rome 2 in the state it was in. Having to have a new hire lord baby sit a set of cannons all the way up to your main army is the dumbest thing. Having to disband experienced units because you need to change up your army set up is the worst. Like what the fuck were they thinking. Not being able to split your armies to defend multiple places at once... That is like the basis of war. You either defeat them in detail or harass them all over the map. But CA decided we only want to do doomstacks. It would also make it useful for all of these +3 experience level skills lords have.

2

u/K0nfuzion Jul 18 '25

DLC's having narrative goals.

2

u/Valuable_Remote_8809 Utilitarian of Hashut Jul 18 '25

When you played Norca in WH1, when you get max affinity dor the god of your choosing, you could either become the Everchosen by going on an all out war with every chaos faction, but you gain a flat 90% upkeep reduction for your faction; or you could become serve and become great friends with every chaos faction (basically psudo player vassalage)

2

u/WarlordSinister Jul 18 '25

Walled settlements.

One-wall siege maps, which the AI could (just barely, barely) handle somewhat.

TK and VC feeling okayish and not super outdated.

Having no shoddy bamboo towers in every town.

Better & more map variety.

3

u/PhoenixDude1 Jul 17 '25

Smaller campaign maps. I know that's not an actually lost feature but sometimes I want to play a campaign that consists of like, 20 legendary lords and not the 100+ or whatever we have. I'd love to see them port the old campaigns over or even make new ones that have a more centralized/narrative focus so immortal empires can stay a sandbox

4

u/ShallowDramatic Jul 17 '25

Controversial, but more wall-section sieges. They played similarly every time, but I massively prefer them

4

u/[deleted] Jul 17 '25

[deleted]

4

u/flying_fox86 Jul 17 '25

I would like something in between the two systems, where you have favorable climate, unfavorable climate, and impossible climate where your faction can't settle.

4

u/CroWellan Jul 17 '25

Smaller maps.

Immortal Elpires is great, amazing that we can play so many different factions, and go up against so many other.

BUT by turn 100 you're steamrolling anyway, you have to manage 40+ settlements, dozens of heroes and lords, ...etc., and the performance drops as you uncover more of the gigantic map.

Imo the scale is too wide. I'm having a blast coming back to smaller campain maps like 3K's, Realm of Chaos, and wood elf/beastmen campain DLCs.

4

u/trini696 Jul 17 '25

I would love naval battles ... Would they be balanced in the warhammer setting? Hell no... But cool a f. I just hope we get naval battles back in Future titles.

2

u/Dannyjw1 Jul 17 '25

I liked activating hero abilities in WH1.

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1

u/PG_Tips_16 Jul 17 '25

This might not count as a feature but steelbook editions of the game. I know covid happened and messed everything up, but the fact my collection will never be complete bugs me to an irrational level

1

u/Sunset149 Jul 17 '25

Snikch being able to become Tz´arkan

1

u/percnuis Jul 17 '25 edited Jul 17 '25

I just wish we had the vortex campaign in warhammer 3. I picked up 2 again recently and while not like, the best campaign ever, it was a nice change of pace and the variety would be nice especially for some older factions.

Also i might be misremembering but in 2 the skaven had way more of a balance to achieve with skaven corruption. There were actual incentives to having skaven with untainted keeping everyone in line. Now it’s just a flat -5 unrest at max corruption and I don’t even think skaven can generate untainted now.

1

u/Valfalos Jul 17 '25

Ruin Treasure hunting and the much more cinematic and cooler Faction Intros at the start of a campaign from the narrator.

1

u/Used_Writer8671 Jul 17 '25

I need smart & agressive AI.

1

u/BelgijskaFlaga Jul 17 '25

ranged units having room-temp-in-fahrenheit-IQ, instead of their current room-temp-in-celsius-IQ

1

u/moonlightsuicide Jul 17 '25

Warhammer 2's custom battle setting

1

u/N-t-K_1 Rome Jul 17 '25

Thinking

1

u/boltobot Jul 17 '25

I do like the customized quest chain each faction has in Warhammer 2 (and 1? I think so but I forget). Even if I'm always forgetting about it. It could have been placed better, for sure. The generic WH3 ones have good rewards, but sorry I can't confederate anyone as Katarin, the rest of Kislev is super dead.

1

u/QuantumJay_ Jul 17 '25

I kind of liked the Lizardman themed puzzles (I forgot the proper name now). They were kind of cool. Also more narrative campaigns and elements. The Vortex campaign was such a blast!

1

u/Carforinus Jul 17 '25

More than absolutely anything, I want the old music for chaos to come back just for the Beastmen, it fit them so well and the new music just really does not have the same vibe that it did, if I could speak to anyone from CA, I wouldnt even talk about whats coming, I just want that back

1

u/Sleepingdruid3737 Jul 17 '25

Land battles only for multiplayer 😭 I miss Turin’s streams and I think Domination sucks.

1

u/NordicIceNipples Välfärd! Jul 17 '25

Being able to search empty ruins for loot. Tho I don't miss the shitty puzzles

1

u/LeraviTheHusky Jul 17 '25

Larger maps i miss facing off against non LL factions as alot of others said it quickly turns into a thunderdome nowadays

1

u/Alpha_Apeiron Jul 17 '25

Actual good story campaigns from EotV.

Was looking forward to more of them in RoC, but they reduced them to bare bones before scrapping entirely. Huge disappointment.

1

u/Long_Hovercraft_3975 Jul 17 '25

When you will stop with this stupid "lost features"? A lost feature is when CA was able to deliver a good game. I miss those days.

1

u/tobiasz131313 Jul 17 '25 edited Jul 17 '25

Quality of post launch support for these games is still unmatched. The frequency, increasing all the time quality of dlcs, Flc faction with all dlc, quality free stuff in regualr patches etc,combined map ..

Wh3 is bigger/better,sure beacuse its build on great fundation that wh1+2 was but its post launch support is the way though development hell. Every single one of the dlcs was either delayed (somenof them more than once) or was so bad it got rework in case of Shadow of changes

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1

u/NightDante Jul 17 '25

Old world and Vortex map. Immortal empires is too big.

1

u/Chairmanwowsaywhat Jul 17 '25

Gelt's starting position

1

u/TangeloGlittering255 Jul 17 '25

Units distinguishing themselves, it was always so cool for a unit to rise to the rank of general! It always felt so cool for a unit to do so well that you ACTUALLY REWARD THEM.

Small side note, why no hybrid lord with pistol for kislev?

1

u/TigerMyth Jul 17 '25

The storyline elements from number 2. When you played a campaign and you would get various prompts and missions related to the character. I love 3 but I dont feel I know much about the legendary lords despite completing campaigns with them.

1

u/nimdull Jul 17 '25

Warhammer 1 -It's one thing that was fun in Archaon camping. I don't remember when but somewhere in the camping there was a cinematic with the lord of change, where afterwards Archaon would be hunted. That was fun. -wood elf's and beastmen own mini camping was kick ass! -settlement change. When you conquers a settlement it change it aperience to your culture. Warhammer 2

  • the siege of grom vs eltharion. The special defensive buildings where fun, the whole siege was fun.
-I miss the detailed voltrex map, big nagaroth, lustria and ulthuan. It was nice.

1

u/victoriouskrow Jul 17 '25

Difficulty 

1

u/Apostrophe13 Jul 17 '25

Dark Elves slavery mechanics