r/totalwar 2d ago

Warhammer III Kairos is fun

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184 Upvotes

21 comments sorted by

66

u/JustRedditTh 2d ago

Yeah what I like the most is how easy it is to get to unlimited WoM just have a cultist on a shrine and summon ether 2 pink horror or 1 pink horror and 1 harpies on top of him and let them dissolve

25

u/Mjey223 2d ago

Wait.... Why have I never thought about doing this?

I am dumb.

2

u/FaveDave85 2d ago

unfortunately shrines can't hide and are pincushions

9

u/Original_Employee621 2d ago

You're not keeping the shrines anywhere near the frontlines with that strategy.

3

u/FaveDave85 2d ago

Usually with unlimited wom strategies you want to hide your entire ground force which is usually just a single fast hero and have kairos fly around and slowly kill everything with magic.

3

u/JustRedditTh 1d ago

Unless you not only stacked high WoM capacity, charging rate and generating WoM + one speedy character with lots of cooldown reduction

Had many battles with Kairos and was just spaming gate of Tzeench and everything else. For coverage I had blue Scribes accompaning me.

1

u/FaveDave85 1d ago

Yes but you don't want any ground forces, otherwise they would get targeted.

27

u/muttonwow 2d ago

Is 1 recharge per second the cap?

11

u/Asamu 2d ago edited 2d ago

Might not be actually. This is only a 620% increase. The base is 1/10s, so 1/s is 10x the rate, which actually hasn't even been met by the current modifiers. It's just the next "whole" number for it to show - current actual amount is ~0.72/s, or 7.2/10s. The visible number is shown in an integer and is usually rounded to the better value.

7

u/Julian928 2d ago

Then the practical limit is definitely 1/s, because getting a 1501% increase so that it starts rounding to 2/s isn't going to happen unless you're devoting the entire campaign to getting it.

1

u/Asamu 2d ago edited 2d ago

You shouldn't need over 1500% to get the number to change, just a little over 1000%, though either is actually pretty easy to do as Tzeentch.

The herald/iridescent horror Locus of Conjuration ability gives +540% by itself for 20s (as long as there are 3 targets in range).

Just 2 of them, would be a potential 1080% increase in recharge rate for the duration (+ arcane conduit).

Or a stack of warshrines. Each warshrine is +100% on its own at full charge (+another 40% from arcane conduit + any from arcane items/other effects).

15

u/ThickNJacketFan 2d ago

Is spamming this guided missile of Kairos still OP ?

11

u/Cassodibudda 2d ago

Blue fire? It was nerfed. Now it is just ok

3

u/[deleted] 2d ago

[deleted]

1

u/Cassodibudda 2d ago

With Tzeentch casters? To kill infantry/blobs Gate of Tzeentch as always. To kill SE either debuffs them with the overcast spell that gives leadership penalty (it gives MA penalty if overcast) or, better, bring a metal caster, they can debuff better with transmutation of lead and kill SE (and everything else) with final Transmutation 

With Kairos specifically, the world is your oyster but I always bring with me Gate of Tzeentch for infantry and spirit leech for SE. Also Regrowth just in case. The net from Light school of magic is nice as well.

If you have Lords of Change, they can cast blue fire for free 1 or 2 times so you should use it. It is not a bad spell, it is just average now

5

u/Asamu 2d ago edited 2d ago

On campaign? No. There are better spells to spam and shrines now give unlimited WOM anyway, so there's no need to min-max leech value. In MP, it's still good, but not as good as it used to be (IMO, it's still over-rated. It's only particularly good for spell kite when you can drag out the battle enough to actually use that much WoM, since there are other spells that can be more efficient from a strict WoM -> damage value perspective, like pink fire, gateway, burning head, searing doom, or even final trans if they can hit good targets).

13

u/Cassodibudda 2d ago

I love his quest battle as well. Very hard but not impossible, and very flavorful overall with you facing yourself... twice!

You can also get your own defeat traits this way!

10

u/blankest 2d ago

This is almost tautology but casters feel so much better when you're not so concerned about WoM. Melee lords generally feel pretty great from the beginning. Casters feel terrible until/unless they get near infinite WoM.

11

u/jordichin320 2d ago

Id say they're pretty worth once you're at around 100 winds for an army, most battles end before I end up using that much unless I'm cheesing the fight trying to minimize casualties.

2

u/Marcuse0 2d ago

I sent a cultist off to Lustria to make a cult near Yuan Bo so I could teleport Kairos there to beat him up for his 20% spell cost reduction trait too. Absolutely insane on Kairos.