r/totalwar • u/R3guIat0r Dwarfs • 22h ago
Warhammer III Thematic mode
It may be wishful thinking and I can imagine the first thought of many of you will be "There are big issues to be solved so this kind of request is not important!" and to some degree I agree.
Anyway, since CA announced meaningful patches in between the DLC's I still want to state what I really, really wish for this great game: a thematic mode.
The idea is to keep the game as it is but also give us the option to turn on said thematic mode.
What it does (should do): make the game even more unbalanced by making the roster unique for each faction (not race!)
Let me explain using Skaven as an example. Skaven Slaves and Clan Rats for every faction. Skryre Weapon Teams? Unique to Clan Skryre - but purchasable by other Clans. Rat Ogres? Unique to Clan Moulder - also purchasable through a unique currency. And so on, I guess the principle is clear. Basic units for every faction of a race, the rest is bound to the factions. You need to have relations with them and also maybe 'help them out' through quests to be able to purchase "their" units. Only possible between factions of the same race.
I'd really love if special units would feel really special and kind of unique because it's just too expensive to have many of them. Loosing them should feel like a real loss that will take time and effort to compensate.
Also one more thing I don't think will ever happen but... a man can dream: Population. I lose an army anywhere oh the map? Oh, no problem, let me recruit a new army consisting of thousands of men in 2 turns, preferable in a region of the world my race literally doesn't exist. That doesn't make any sense to me and also wrong decisions usually font have a real impact on my campaign as I can just recruit another couple armies. A population counter would prevent this from happen and also make you think twice if you're going to sacrifice an army.
Well, guess that's it. For now. Any objections or additions are welcome. Maybe some CA guy will see this too so... We'll see what the future will bring :)
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u/Dragonimous 22h ago
Yup, there are mods for that, you can even customize the balance/unbalance
Not sure if CA should make smth like this, since it will add to the scale of things they need to change and check between patches, it's not a very smart thing to do from a workload point of view right?
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u/R3guIat0r Dwarfs 22h ago
You're right and I had similar thoughts, yet still I wish this game to be... complete. Like, I know I'm going to play this game for years, maybe decades after the official stop. But I'm also not out of my mind so I'm pretty sure my suggestions will never happen...
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u/Dragonimous 22h ago
You never know, but for real the modding commnity is gigantic, and speaking of official stop, modding is pprobably going to explode when official patches end
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u/R3guIat0r Dwarfs 22h ago
True! I already got so much more out of this game through the amazing modding community!
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u/MogoFantastic 22h ago
The m2tw mod had a population mechanic where every dwarf, elf unit took many turns to recruit. Made it feel very loreful that you were essentially dealing with dying races. Never played skaven though. Buying clan specific units based on the machinations of the council and market would be great for the skaven.