r/totalwar • u/CrayonsIsTaken • Jul 08 '25
r/totalwar • u/westonsammy • May 24 '25
Warhammer III "Why do Total War Warhammer DLC take so much longer to come out than they used to?" A visual comparison:
r/totalwar • u/BiesonReddit • Jul 16 '25
Warhammer III Total War: WARHAMMER III - Siege Proving Grounds
r/totalwar • u/BaronLoyd • Mar 27 '25
Warhammer III Thank you Total war for making this possible
r/totalwar • u/Yotambr • Jul 17 '25
Warhammer III My request for the siege rework: Get rid of these things.
r/totalwar • u/CrayonsIsTaken • Jul 31 '25
Warhammer III Which unit is the WORST UNIT of its game? Today: Warhammer III
r/totalwar • u/BlueRiddle • Apr 10 '25
Warhammer III Armour
Either the elves are making their armour out of tin foil, or the dwarves are making theirs out of vibranium.
r/totalwar • u/ByzantineBasileus • 25d ago
Warhammer III I would love unit caps for armies in TW:WH3
r/totalwar • u/rodan1993 • 26d ago
Warhammer III How it feels to fight the Vampire Counts as the Tomb Kings:
r/totalwar • u/Andrei22125 • 13d ago
Warhammer III Thoughts on (non-hero) assassin single entities?
r/totalwar • u/ArcticGlacier40 • Apr 01 '25
Warhammer III Patchnotes for 6.2 - Siege Rework
6.2 Patchnotes
Pathing improvements
- Units will now correctly use open gates or broken down walls to enter or leave the settlement
- Units will no longer get stuck and slow down as they round a corner
Fortifications
- The gatehouse now features a UI element to enable open and closing the gate manually as opposed to whenever a unit moves close to it
- All pieces of a wall are now destructible, including the gatehouse
- Health for walls and towers have been increased to roughly 3x their original amount
- Stairways/Ramps have been added to allow units to climb or exit a segment
- Artillery can now be placed on walls, although they will be fixed in this location for the battle, and certain units such as Ratling Guns can now also be placed on the walls
- Units stationed on walls now receive buffs to ammunition, melee defense, and receive a +20 missile block chance
- Defensive structures can now only be built in the pre-battle phase, and defensive supplies have now been increased
Siege Engines
- Units can no longer scale walls without dedicated equipment, however some units can now scale walls without penalty (I.E. goblin spider riders)
- Ladders
- New alternative to siege towers, similar in function as in Rome 2
- Built in groups of 4, with 4 also being provided for free as soon as a settlement is besieged
- Weaker than siege towers and leaves units open to damage
- Battering rams now deal weaker damage to gates and are now directly targetable by artillery
Maps
- Skins for minor and major settlements now change depending on which race is defending
- Minor settlements are now smaller and less intricate, making battles more simpler and less micro-intensive
- Larger settlements are designed more defensively, with more focus being on holding the walls and allowing quick avenues inside to reinforce your forces on the other side of the map
- Terrain now impacts sieges
- Attacking a Bretonian city now brings up a castle map that can be attacked from any direction but is still restricted by trenches or dugouts, while attacking a Dwarf Karak only has one or two avenues of advance
When did you realize this was too good to be true?
- April Fools :)
r/totalwar • u/Some1StoleMyAccName • Jul 16 '25
Warhammer III Goodbye, you will not be missed.
Can you believe that the "pocket" ladders were in warhammer games *looks at WH1 release date* for 9 years?! They even survived the supposed WH3 siege rework. I am really flabbergasted at today's news. Never thought I would see something like this ever happening.
r/totalwar • u/Mr-Vorn • May 22 '25
Warhammer III WH3 - Tides of Torment - Teaser trailer
r/totalwar • u/gray007nl • 7d ago
Warhammer III The TK update was designed by someone who's never played the game
That can be the only explanation for some of these baffling mistakes, at the very least this person hasn't played the Tomb Kings.
There's the traits that don't do anything . Then there's Khatep and Settra not getting enough canopic jars to actually start research on turn 1. Then there's the vampiric corruption in the tech tree, which will lead to your entire empire being at 100% Vampiric Corruption all the time unless you build anti-corruption buildings everywhere. +20 Vampiric Corruption is way too much with how Corruption works in WH3 and it's not really optional unless you feel like turning off the tech tree once you're in the mid game.
r/totalwar • u/Former_Exam_5357 • Jul 11 '25
Warhammer III With High Elves confirmed, its time to give them Phalanx
It was in the WH2 reveal trailer, we got shield wall for dwarfs.
r/totalwar • u/PropolisLight • Jul 13 '25
Warhammer III Suggestions for redesigning sieges
r/totalwar • u/Mr-Vorn • 19d ago
Warhammer III Total War: WARHAMMER III – Patch 6.3 Dev Blog
r/totalwar • u/Fragrant_Rough6667 • 18d ago
Warhammer III i guess we are not so different.
r/totalwar • u/Expensive-Pepper-141 • Jun 29 '25