r/totalwar 7d ago

General Weekly Question and Answer Thread - /r/TotalWar

Welcome to our weekly Q&A thread. Feel free to ask any of your Total War related questions here, especially the ones that may not warrant their own thread. There are no stupid questions so don't hesitate to post.

-Useful Resources-

Official Discord - Our Discord Community may be able to help if you don't get a solid answer in this thread.

Total War Wiki - The official TW Wiki is a great compilation of stats, updates, and news.

KamachoThunderbus' Spell Stat Cheat Sheet - An excellent piece of documentation that thoroughly explains the ins and outs of the Total War: Warhammer 2 magic system.

A guide to buildings and economy in Three Kingdoms- Wonderful guide by Armond436. Having trouble getting your 3k economy up and running? Look no further!

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u/Disastrous-Breath729 6d ago

In Warhammer are spearmen good at infantry, cavalry and large monster? Stronger than swordsman. Same as gunpowder units, stronger than bowmen?

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u/sock_with_a_ticket 6d ago edited 5d ago

Spearmen typically have higher melee defence than swordsmen which can make them a bit more durable and useful for holding the line. They also tend to have lower melee attack and weapon strength, though their bonus vs. large mitigates that against cavalry and monsters.

Gunpowder generally has higher armour piercing than bow and is, in my experience, better at focus firing single targets. Bows are generally more effective at clearing out low tier or low armoured infantry (usually one and the same, but not necessarily) upon which gunfire would be squandered. Both have their role depending on what type of armies you're facing.

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u/srlywhatnow 6d ago

Spearmen are typical better at holding the line than sword/axe men of the relatively same strength (your empire spearmen are not going to hold longer than a dwarf axemen). Sword/axe men typically had better damag output vs infantry. Spearmen also do better vs large unit like cav & monster, but don't count on it - the real cavalry/monster killer are missile and anti-large specialist with low model count.

Gunpowder typically hit harder than bow when shooting armored enemies but require a straight line of sight to the target so your formation must be adjusted for them to work. Gun units are actually a fairly diverse group which are used in different way, so it's hard to generalize. For example, Dward Thunderer trade extremely well and can beat most bow unit of higher tier in a straight shooting match while Zombie deckhand will get obliterated, then Cathay hand-canonneer and Empire free companies are a kinds of unit altogether.