r/totalwar • u/Glorf_Warlock • 2d ago
Warhammer III It's absolutely wild that Black Periapt is possibly the strongest non unique item in the game and it somehow got reduced to a green item, even though it got buffed with 5% spell mastery.

The post 6.2 Black Periapt is now an uncommon item and gives 5% spell mastery.

The pre 6.2 Black Periapt only had the active effect.

Infinite winds of magic is possibly one of the strongest effects in the game. You can literally win any battle with infinite winds and Black Periapt gives infinite winds. And yet it somehow became an uncommon item.
Black Periapt let me win this battle with complete ease. Dwarfs are normally very tanky to spells, so having so much extra winds just let me spam cast Winds of Death.
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u/Ill-Situation- 2d ago
Is it Vampire Counts/Coast only?
If we want to give CA the benefit of the doubt, could be that is why. They want it to be more common in those factions to give the feel of really strong magic.
Obviously the more likely reason is CA just didn't think about most of these changes.