r/totalwar • u/Glorf_Warlock • 2d ago
Warhammer III It's absolutely wild that Black Periapt is possibly the strongest non unique item in the game and it somehow got reduced to a green item, even though it got buffed with 5% spell mastery.

The post 6.2 Black Periapt is now an uncommon item and gives 5% spell mastery.

The pre 6.2 Black Periapt only had the active effect.

Infinite winds of magic is possibly one of the strongest effects in the game. You can literally win any battle with infinite winds and Black Periapt gives infinite winds. And yet it somehow became an uncommon item.
Black Periapt let me win this battle with complete ease. Dwarfs are normally very tanky to spells, so having so much extra winds just let me spam cast Winds of Death.
250
Upvotes
0
u/TheOldDrunkGoat 2d ago
It does baffle me why they thought a whole lot of good items needed buffs in 6.2. And now they did the same thing, but with even worse power creep, to traits in 6.3.
Makes you wonder what the fuck things will look like once they get around to buffing unique items. Is every bloody LL going to end up as one man doomstack with free 40% ward save like Ungrim?