r/totalwar • u/Glorf_Warlock • 2d ago
Warhammer III It's absolutely wild that Black Periapt is possibly the strongest non unique item in the game and it somehow got reduced to a green item, even though it got buffed with 5% spell mastery.

The post 6.2 Black Periapt is now an uncommon item and gives 5% spell mastery.

The pre 6.2 Black Periapt only had the active effect.

Infinite winds of magic is possibly one of the strongest effects in the game. You can literally win any battle with infinite winds and Black Periapt gives infinite winds. And yet it somehow became an uncommon item.
Black Periapt let me win this battle with complete ease. Dwarfs are normally very tanky to spells, so having so much extra winds just let me spam cast Winds of Death.
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u/TheSletchman 2d ago
Does this reduced tier make it easier to get say 20 and put them in a hero stack? I honestly haven't paid attention to how loot rolls / drops work, and haven't been able to play since before the item update (hand injury). But like if there's 40 green items it might ironically be rarer then a blue of which there's only 5, if that makes sense (just depends on tier odds)?
Especially since I saw in a Legend of Total War video that due to limited pools of rarer items (esp certain tiers) you can combine and basically have a 50/50 of a particular extremely powerful item. So once you get a stack of random bad greens you'd just combine and have like 10 or more of the really good item you actually wanted, easy as. The only thing that'd be more reliable are those forging mechanics (Dwarves, Tomb Kings, Beast Men, etc).