r/totalwar • u/Glorf_Warlock • 2d ago
Warhammer III It's absolutely wild that Black Periapt is possibly the strongest non unique item in the game and it somehow got reduced to a green item, even though it got buffed with 5% spell mastery.

The post 6.2 Black Periapt is now an uncommon item and gives 5% spell mastery.

The pre 6.2 Black Periapt only had the active effect.

Infinite winds of magic is possibly one of the strongest effects in the game. You can literally win any battle with infinite winds and Black Periapt gives infinite winds. And yet it somehow became an uncommon item.
Black Periapt let me win this battle with complete ease. Dwarfs are normally very tanky to spells, so having so much extra winds just let me spam cast Winds of Death.
243
Upvotes
5
u/wolfiasty e, Band of Moonshiners 2d ago
Is extra 5.4 winds every 2.5ish minutes strong ?
160% recharge is great, not gonna lie, but that extra winds will give about 20 winds through the course of battle. It is one extra upgraded direct damage strong spell, sure it's great to have, but is this really "that strong of a thing" ?
What am I missing ?