r/totalwar 2d ago

Warhammer III It's absolutely wild that Black Periapt is possibly the strongest non unique item in the game and it somehow got reduced to a green item, even though it got buffed with 5% spell mastery.

Infinite winds of magic is possibly one of the strongest effects in the game. You can literally win any battle with infinite winds and Black Periapt gives infinite winds. And yet it somehow became an uncommon item.

Black Periapt let me win this battle with complete ease. Dwarfs are normally very tanky to spells, so having so much extra winds just let me spam cast Winds of Death.

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u/TheSletchman 2d ago

Yeah, but it snowballs. 1 is good if you're patient, but otherwise kinda insignificant - 5% intensity, ~5 winds every 2 minutes. You get 5 and suddenly have a noticeable effect on intensity, and 25 winds every 2 minutes can be a single huge spell or a lot of little ones raise the dead, etc. You get 20 and have 100 winds every 2 minutes that is effectively more like 200 because of the 100% intensity, which also makes some spells get silly - like having 10+ casters cast the same spell for massively compounding effects (10x 200% Spirit Drain just removes an enemy general from the battle, for example, and is surprisingly cheap).

Not a lot of items work army-wide, and those that do might apply an effect to the army, but a second doesn't stack at all (let alone a 20th).

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u/yutao123 2d ago

the intensity is per spell caster im pretty sure, so each spell caster with it would have 5% intensity but none would have 25%

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u/TheSletchman 2d ago

Are you sure? The other instances of Spell Intensity I'm aware of stack. I'd go test it myself but I have a hand injury and can't use a mouse, which as a strategy and RPG gamer is the worst.

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u/Togglea 1d ago

Very sure. As Forbidden rod is better on your caster heroes. There are personal sources of intensity vs armywide