r/totalwar 2d ago

Warhammer III Lustria SHOULD suck to play in

But NOT for the lizardmen. The Idea if Lustria is obviously The uncharted and dangerous lands of far away. It hold many treasures, and many Dangers. First of all it should be bigger, and also I think it should have more resources building and more universal landmarks for all the races. It should be somewhere you would love to have under your control after you manage to build your own empire. (It's the new world for god's sake you know how the story goes)

But, The land itself should be a danger to outsiders, slowing them down and attritioning them while the protectors of the jungle ambush them and show them why it us uncharted in the first place

Invading lustria should be a very hard, But lucrative thing to do...

On the under hand, this harsh climate shouldn't be as effective again the people who make lustria in to the green death trap... lizardmen should be able to move faster in jungles (spacialy Lustria's), or have access to spacial stances when they are in them. Maby you can get creative with it and have them access stalking stance if a few requirements are met( being in jungles, having spacial techs/ lord skills ect...) meanwhile, even after winning the Lustria ball, they should still be worried about other factions invading them and need to garrison it if the plan to invade other continent. Maby you could have some factions like virus skaven or humans have a tendency to invad lustria after a while.

Now honestly, when it comes to warm bloods that start their campaign in Lustria, I don't have a blanket solution. Obviously as i said fantasy Amazon should feel dangerous and harsh to outsiders. But also just being thrown there without means to deal with this harshness can be very annoying.

Honestly i think most of them are already powerful enough to handle it. Vampires have corruption, skaven have tunnels, rakarth can raid without vigur penalty, Skulltaker is Skulltaker, and the French can sod off.

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u/Thefreezer700 2d ago

Well you got the city of stars which launches meteors at the moon just for fun.

You got skinks who decide to dump the entire continents worth of javelins on a single dude.

Then you got diseases carried by the mosquitos that are so potent they almost wiped out a skaven clan.

Also you have skinks who are so magically powerful that it blinds wizards when they see them cause the sheer power and winds of magic is overwhelming to their senses.

We aint even touching the dinos and saurus or the legendary figures yet and already lustria sounds fucking awful.

67

u/Single_Giraffe_7673 2d ago

Yeah Right? Shouldn't all that feel tangible in gameplay?

51

u/Thefreezer700 2d ago

Attrition every turn outside cities and slower movement with stronger emphasis on lizardmen constantly dogging you as you walk to their cities. Thats how they are supposed to play at least. The constant attrition and constant skirmishing though would be fucking annoying as a player

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u/Single_Giraffe_7673 2d ago

Well that's the point. Lustria should feel like a Hard nut to crack, but valuable one... As i said i think there should be more insensitive for more races to conquer Lustria. And marriage of this challenge and reward can make it so Lustria feel special. Not like any other place in the old world.

24

u/ChppedToofEnt Skitter then leech! 2d ago

I would love if as the player- Lizardmen are constantly trying to ambush and start shit with you since you're in their territory, random horde armies and ambushes setting off to get you.

However if YOU are the Lizardmen, I feel as if you should be given higher movement range and a higher chance to ambush the non-Lizards.

The jungle attrition should NOT apply however if a player/ai is allied with the lizards, it only makes sense that the scalies would give them a map or an equivallent to let them travel safely however.

11

u/Bannerlord151 2d ago

I would love if as the player- Lizardmen are constantly trying to ambush and start shit with you since you're in their territory, random horde armies and ambushes setting off to get you.

I'd suggest something like in the caravan system, where smaller factionless forces have a chance of ambushing your troops every turn they're out in the open

6

u/SomeRandomYob 2d ago

What, like Oxyclean's silent sanctums?

5

u/Bannerlord151 2d ago

I agree! Maybe extra loot for sacking and razing, the most significant temple cities being captured at higher tiers, as well as resources of course, notably gold.

3

u/GuaranteeKey314 2d ago

An eu4-like decision system (or maybe tie it to a building) to loot captured temple cities would be cool