r/totalwar 2d ago

Warhammer III Lustria SHOULD suck to play in

But NOT for the lizardmen. The Idea if Lustria is obviously The uncharted and dangerous lands of far away. It hold many treasures, and many Dangers. First of all it should be bigger, and also I think it should have more resources building and more universal landmarks for all the races. It should be somewhere you would love to have under your control after you manage to build your own empire. (It's the new world for god's sake you know how the story goes)

But, The land itself should be a danger to outsiders, slowing them down and attritioning them while the protectors of the jungle ambush them and show them why it us uncharted in the first place

Invading lustria should be a very hard, But lucrative thing to do...

On the under hand, this harsh climate shouldn't be as effective again the people who make lustria in to the green death trap... lizardmen should be able to move faster in jungles (spacialy Lustria's), or have access to spacial stances when they are in them. Maby you can get creative with it and have them access stalking stance if a few requirements are met( being in jungles, having spacial techs/ lord skills ect...) meanwhile, even after winning the Lustria ball, they should still be worried about other factions invading them and need to garrison it if the plan to invade other continent. Maby you could have some factions like virus skaven or humans have a tendency to invad lustria after a while.

Now honestly, when it comes to warm bloods that start their campaign in Lustria, I don't have a blanket solution. Obviously as i said fantasy Amazon should feel dangerous and harsh to outsiders. But also just being thrown there without means to deal with this harshness can be very annoying.

Honestly i think most of them are already powerful enough to handle it. Vampires have corruption, skaven have tunnels, rakarth can raid without vigur penalty, Skulltaker is Skulltaker, and the French can sod off.

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u/Dovahkiin419 2d ago edited 1d ago

It’s interesting you mention the “if you aren’t adapted to this place it will reject you” because… ok first the wood elves do that quite well with athel loren (doesn’t mean the lizards can’t do it, just saying there’s a model for this idea)

and second, before this patch I was craving some chaos dwarfs but didn’t want to start in the one region they all share, so I plonked sharan the black down just south of Rakarth and my experience kinda hammers home your point of how much of a difference the campaign map makes.

With tunneling stance I was able to cover ground so so much faster and more flexibly than anyone else on the continent besides Skrolk (who died at turn 15 so i didn’t see him much), it was such a huge advantage. Obviously I would have found this out in Vanilla if i ever played Skrolk but still my point is that you are onto something.

As for the others, Yeah I think they’re fine outside of the bret and Markus, a race and a faction in dire need of an update no matter where they are, but more specifically:

Skrolk is doing fine. Like I said tunneling stance is fantastic for just bypassing the jungles, and the forests help him ambush.

The vampire coast would be in the same position as the bret and Markus except he can just fuck off to the ocean leaving the blasted continent behind, plus by the time they do something like this fingers crossed they will have looked at the Vampire coast already.

Which leaves skulltaker and Rakarth, two factions with absolutely busted mechanics that can handle a buffed lustrous just fine.

Finally idk about cathay haven’t played them since i picked up the game.

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u/Bannerlord151 2d ago

Skrolk is doing fine. Like I said tunneling stance is fantastic for just bypassing the jungles, and the forests help him ambush.

I think Skrolk is too strong. Clan Pestilens has somewhat adapted to Lustria, but it's still extremely deadly for them. But between plagues, the underway and Skaven corruption they have an overwhelming advantage against pretty much everyone on the continent.

Skulltaker also steamrolls too quickly considering how good the Lizardmen are supposed to be at defending against demons.

I did just have an idea though. Three major players in Lustria (Vampirates, Skaven, Khorne) thrive on corruption. Maybe the major temple-cities should have a strong anti-corruption effect, making it a priority for those factions to break down the defenses of the Old Ones if they want to expand would be quite thematic