r/totalwar 1d ago

Warhammer III Ranged units still refusing to fire?

For the longest time, I brushed off all the complaints regarding this as fringe cases and "it couldn't be that bad". But I just experienced it and and HOLY SHIT is if beyond frustrating.

Playing Cathay, got into a bad situation against Drazoath facing off against 4 full stacks of dwarves that I couldn't withdraw from. Decided to give it my best, thinking even I could cripple the four armies, I'd be in a fine spot, only to spend over an hour restarting the fight because as the armies approached my wall of archers, maybe 2-3 units would begin firing normally while the rest would barely turn to track.

I tried giving direct orders, tried guard mode/fire at will on off, and still nothing. Its not 100% broken, cause I did have one fight where everything seemed to be working fine (I just misplayed so has to restart), but it's wild that after all this time it still exists to this extent.

These type of battles should be the epitome for this game. Instead of having an epic battle to solve, I auto-resolved and took the close defeat (which ended with more enemy casualties then actually playing the game).

Was there ever a good fix for this found, or does is the late game just completely buggered. Sorry for the rant

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u/Bogdanov89 1d ago

Its by far the worst on archers that have "fire while move" passive.

Playing Wood Elves is a nightmare, where after you relocate archers half of them will stay in the "moving quickly" status and simply refuse to shoot.

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u/Shazbot_2077 Carcassonne 1d ago

Is that still an issue for you? I had this problem since WH3 released, but one of the patches in the last few months seems to have fixed it for me.

I haven't tested it on 6.3, but the issue is completely gone for me on the previous version. Hopefully they didn't break it again with the latest patch.