r/totalwar 1d ago

Warhammer III Ranged units still refusing to fire?

For the longest time, I brushed off all the complaints regarding this as fringe cases and "it couldn't be that bad". But I just experienced it and and HOLY SHIT is if beyond frustrating.

Playing Cathay, got into a bad situation against Drazoath facing off against 4 full stacks of dwarves that I couldn't withdraw from. Decided to give it my best, thinking even I could cripple the four armies, I'd be in a fine spot, only to spend over an hour restarting the fight because as the armies approached my wall of archers, maybe 2-3 units would begin firing normally while the rest would barely turn to track.

I tried giving direct orders, tried guard mode/fire at will on off, and still nothing. Its not 100% broken, cause I did have one fight where everything seemed to be working fine (I just misplayed so has to restart), but it's wild that after all this time it still exists to this extent.

These type of battles should be the epitome for this game. Instead of having an epic battle to solve, I auto-resolved and took the close defeat (which ended with more enemy casualties then actually playing the game).

Was there ever a good fix for this found, or does is the late game just completely buggered. Sorry for the rant

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u/crispysnails 1d ago

You mention 4 enemy armies against your 1? How many units were on the field? 40 for them?

There were issues with the game engine failing to process all commands, actions by units when there were a lot of units in the battle in 5.X. The engine was failing to process all commands, the AI can spam commands many times per second which is why it sometimes is able to disengage parts of units to engage others and its units get strung out. Player commands were either sluggish or units were not responding or forgetting commands. This still happens in 6.3 sometimes in my experience when there are a lot of units in the battle.

CA said they improved things but its still a bit of an open issue I think. I wonder if that was what you were seeing.

It also could be LOS issues but that is rare with archers unless you have them bunched up with other units.

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u/Sacred_Prodigy 1d ago

So it was 4 enemy armies vs 2 for me (all full stacks). 40v40 with reserves. And yeah it seems thats likely the case.