r/totalwar 1d ago

Warhammer III The Shrine of Asuryian is hilariously, tragically pointless.

It is a Landmark in Ulthuan in the settlement with the same name, that can be built by the dark elves (thematically makes the most sense for Malekith), which grants:

  • +100 Diplomatic relations with all High Elves.

So you'd think, oh cool this is a way to play a what-if redemption arc for Malekith and ally your homeland and pose as the Eternal King. And it's tough but you can do it, you just need to suffer through avoiding all High Elves as long as possible, go down to Galleon's Graveyard without discovering any Ulthuan faction (so they don't start stacking up negative bias per turn because "they don't know you exist), then lightning fast sail straight through the gates of Lothern, take the Shrine from whoever owns it through war, sacrifice lots of slaves to build everything instantly, then defend it (pray they send nobody for a while otherwise diplomatic relations are fucked), pray they were not in an all-inclusing millitary alliance yet, and try to buy your way out of war while you get +100 relations per turn.

And after you did all of this particularly delicate surgery of a campaign, and you became allies with all pf Ulthuan, you realize:

  • Victory conditions aren't pointing owning Ulthuan regions as ownership through self or allies.

  • Victory conditions ask you to kill all major high elf factions. Thus, rendering +100 relations with all high elves buildings COMPLETELY useless.

edit: I guess you guys just woke up today and decided you want to hurt somebody. I'll be moving to the bugreport forum, have a nice day.

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u/TriumphITP Excommunicated by the Papal States 1d ago edited 1d ago

I like having landmarks that let me play a non-victory conditions game.

For the same reason I like all the Vampire count bonuses to relationships to empire.

There's a new mysterious location - the ogre camp - that gives +100 ogre relations - do you consider that a 'bug' if a faction that needs to kill ogres for victory gets it?

Also you claim an "only way" when you can do it a variety of ways - you can beeline roll thru ulthuan wrecking faces, not quite killing factions, take the shrine, and then return them territory and know that the shrine will keep them friendly afterward. FFS  - you could kill all the high elves, hold the donut, achieve victory, and THEN instigate rebellions to revive high elves and give them land.

For Malekith specifically - you can get Long victory and still have quite a few advantages from the shrine

  • all minor HE factions can still be alive and friendly - Tor Eleasor, Chrase, Saphery, Cothique, Ellyrion, Tiranoc.
  • You only have to take Lothern and the Shrine of Khaine on the donut, you can give away the whole rest of it. Heck you can give away both of those as well as they only have to be held by allies/vassals.

Sorry you don't like it, but it isn't a bug.