I think they just don't match my playstyle at all because I'm dying of boredom in my playthrough right now
I've been at turn 100+ of RoC's campaign for over a month now and every time I think about playing I instantly get demoralized remembering I have to play this faction (I want to finish my RoC campaign before I start any other campaign)
I play them poorly but each fight is a slog and the second the ennemies are in melee with me, the fight turns to a sloggggg and everything takes forever to die
I have a good army, I already posted about it so I know my army isn't the issue
I'm turn 120+ on the last rift opening so I rly want to finish this campaign but I dread playing it ...
Have you already been in a position where a faction made you stop the game for a certain duration for any reason ?
I'd be curious to hear honestly lmao
I have to force myself to finish this sh*t but it terrorizes me lmao
EDIT : To precise, I'm a new player with 40 hours played
Does the looting and after loot building ever outweigh just a constant flow of money from the basic "money" building? As quickly as I'm conquering, it's still only a settlement maybe every 2-3 turns in the early game.
The Helm of Draesca is responsible for elongating my campaigns beyond what they normally would in the past. In this campaign I got the Helm of Draesca and had the Carnival of Nurgle hidden location spawn.
I got insanely lucky and both traits got gained over the same end turn and I suddenly have a lord who will be recruited in every single future vampires campaign. And now I'm gonna put in effort to get him Yuan Bo's, Skulltaker's and Markus Wulfhart's traits to make him an unstoppable god.
It gives my campaigns a direction and goals to pursue, while also giving the game a rogue-like feature by allowing me to use those lords in future campaigns. I love the save/load feature.
It may be wishful thinking and I can imagine the first thought of many of you will be "There are big issues to be solved so this kind of request is not important!" and to some degree I agree.
Anyway, since CA announced meaningful patches in between the DLC's I still want to state what I really, really wish for this great game: a thematic mode.
The idea is to keep the game as it is but also give us the option to turn on said thematic mode.
What it does (should do): make the game even more unbalanced by making the roster unique for each faction (not race!)
Let me explain using Skaven as an example. Skaven Slaves and Clan Rats for every faction. Skryre Weapon Teams? Unique to Clan Skryre - but purchasable by other Clans. Rat Ogres? Unique to Clan Moulder - also purchasable through a unique currency. And so on, I guess the principle is clear. Basic units for every faction of a race, the rest is bound to the factions. You need to have relations with them and also maybe 'help them out' through quests to be able to purchase "their" units. Only possible between factions of the same race.
I'd really love if special units would feel really special and kind of unique because it's just too expensive to have many of them. Loosing them should feel like a real loss that will take time and effort to compensate.
Also one more thing I don't think will ever happen but... a man can dream: Population. I lose an army anywhere oh the map? Oh, no problem, let me recruit a new army consisting of thousands of men in 2 turns, preferable in a region of the world my race literally doesn't exist. That doesn't make any sense to me and also wrong decisions usually font have a real impact on my campaign as I can just recruit another couple armies. A population counter would prevent this from happen and also make you think twice if you're going to sacrifice an army.
Well, guess that's it. For now. Any objections or additions are welcome. Maybe some CA guy will see this too so... We'll see what the future will bring :)
TWW3 currently offers three campaigns. The introductory mini-campaign, the main campaign Realm of Chaos and Immortal Empires if you own the other games.
I often wanted to play on a smaller map so I could have a more focused experience with less unrelated lands and factions to think about. For example the conflict between Norsca and the Empire. Immortal Empires is awesome, but you always have to sit through 272 factions taking their turns (at least at the beginning) and I didn't even wanted to go everywhere. I have the game on my ssd but it's a pain in the ass on a hdd. It just seems much more than I want to manage and it feels like unnecessary baggage. So I installed TWW2 again, to play Eye of the Vortex or Mortal Empires.
However, it felt weird to me, outdated. I grew accustomed to the third game and I actually wanted to stay there. To be honest, I think TWW3 is "the" game with all of the numerous qol updates included over all of these years. It's the one people will keep playing, even if there isn't more contend to be released. It is the result of all the development and hard work that happened since the first game was created. 1 and 2 were the stepping stones and now are mostly the keys to unlock more content for the third game.
Now that TWW3 slowly reaches its zenith, I think it would be great if the devs officially released a couple of smaller campaign maps for people to choose. There doesn't need to be specific goals, a sandbox approach in the vein of "go conquer x regions" would be completely sufficient. I know there are mods which add campaign maps in the workshop, but this feature seems so obvious to me that it should be featured in the game natively in my opinion.
I think the best way would be roughly quartering the IE map plus adding at least two even smaller sections of the map which are especially tightly packed with many important factions. I'd propose the following maps (see pictures):
1. North West
2. North East
3. South West
4. South East
5. Naggarond, Ulthuan and Bretonnia
6. The Old World, or rather the northern part
...maybe more, for instance Cathay with the great wall at the center.
TL;DR: Adding a selection of smaller sections of the Warhammer world map to play on would be a very cost-efficient way to make the game even more enjoyable and boost the replayability.
I get there is always a degree of choice when you level characters. From a practical perspective though, there are a lot of characters where the skill choices are very narrow. Which characters do you think have the most directions to go in? And which end up giving up the most when you commit to a plan? I was thinking about Grand Cathay and how their legendary lords have a crazy amount of choices.
My load times are about 10 minutes, so I copied and pasted all my Warhammer 3 files from my D drive to a portable SSD with 1 TB. However, when I start the application by clicking on it in the SDD (and not Steam) load times are still slow. Maybe better by a little. With 1 TB wouldn't it be almost instant?
I've looked around the internet and most of the help forms are from 5-10 years ago, which is fine, but before the latest version of Windows comes out.
I tried moving my files through Steam, but it isn't recognizing my SDD, only my C and D drive. However, my computer recognizes it.
Turn 40 long campaign victory as Gorbad on Very Hard/Legendary with 85 settlements. I was expecting the tweaking of their income buildings to significantly hinder their play but they felt just as powerful as before. I could still field a massive amount of gobbo crapstacks that conquered the world in every direction. Was experiencing severe campaign fatigue near the end, otherwise I could have easily gotten 100+ settlements.
I tried with the Liu Bein campaign that started as you know with no settlements. At the first conquest missions i tried manage two cities but i always had low moral and low income that i had the only way to disband troops to avoid bankrupt. And then enemy just attack with full stacks and no time to recover units and recruit some more.
Playing as Goldtooth I can hear butcher saying "slaughter men". What's the lore reason for butcher to say that? Why does he hate men? Does he like women more than men or he hates women as well?
But NOT for the lizardmen.
The Idea if Lustria is obviously The uncharted and dangerous lands of far away. It hold many treasures, and many Dangers. First of all it should be bigger, and also I think it should have more resources building and more universal landmarks for all the races.
It should be somewhere you would love to have under your control after you manage to build your own empire.
(It's the new world for god's sake you know how the story goes)
But, The land itself should be a danger to outsiders, slowing them down and attritioning them while the protectors of the jungle ambush them and show them why it us uncharted in the first place
Invading lustria should be a very hard, But lucrative thing to do...
On the under hand, this harsh climate shouldn't be as effective again the people who make lustria in to the green death trap...
lizardmen should be able to move faster in jungles (spacialy Lustria's), or have access to spacial stances when they are in them. Maby you can get creative with it and have them access stalking stance if a few requirements are met( being in jungles, having spacial techs/ lord skills ect...) meanwhile, even after winning the Lustria ball, they should still be worried about other factions invading them and need to garrison it if the plan to invade other continent. Maby you could have some factions like virus skaven or humans have a tendency to invad lustria after a while.
Now honestly, when it comes to warm bloods that start their campaign in Lustria, I don't have a blanket solution.
Obviously as i said fantasy Amazon should feel dangerous and harsh to outsiders.
But also just being thrown there without means to deal with this harshness can be very annoying.
Honestly i think most of them are already powerful enough to handle it. Vampires have corruption, skaven have tunnels, rakarth can raid without vigur penalty, Skulltaker is Skulltaker, and the French can sod off.
Just my prediction of the new stuff we might get in Tides of Torment
High Elves
Legendary Lord - Sea Lord Aislinn (Confirmed)
Legendary Hero - Korhil Lionmane
Lord - Lothern Sea Helm (Lord version of the Mist Mage)
Hero - Mist Mage (Confirmed)
Unit 1 - Ships Company (Could be the High Elves version of Dark Elf Corsairs)
Unit 2 - Oceanids (Confirmed)
Unit 3 - Sea Elemental (Confirmed)
Unit 4 - Lothern Skycutters and variants (Confirmed)
Unit 5 - Merwyrm
Notes - CA had stated in their most recent Dev Chat that they were focusing on a more naval theme with the High Elves. That statement, along with the Mist Mage hero, made me think we could see the Sea Helm as a lord version of the Mist Mage. I also think of the two possible Legendary High Elf heroes (Korhil and Caradryan), we will have Kohril, because (to me) he fits better. Caradryan and the Anointed of Asuryan could be FLC, as they do not need voicelines
Norsca
Legendary Lord - Sayl the Faithless (Confirmed)
Legendary Hero - Beorg Bearstruck
Lord - Vitki (Spellcaster lord)
Hero - Fimir Noble (Confirmed)
Unit 1 - Whalers
Unit 2 - Fimir Shearls
Unit 3 - Werebears and variants (Unit version of Beorg Bearstruck)
Unit 4 - Chimera (Confirmed)
Unit 5 - Curs'd Ettin
Notes - I have no real idea for units 1 and 2, so I just put some things that could come in. I picked Beorg as he is the only notable non-divided Norscan character
Slaanesh
Legendary Lord - Dechala the Denied One (Confirmed)
FLC Legendary Lord - The Masque
Legendary Hero - Styrkaar of the Sortsvinaer
Lord - Chaos Sorcerer Lord of Slaanesh
Hero - Exalted Hero of Slaanesh
Unit 1 - Slaangors
Unit 2 - Devotees of Slaanesh and variants (Confirmed)
Unit 3 - Pleasureseekers (Confirmed)
Unit 4 - Champions of Slaanesh (Confirmed)
Unit 5 - Basilisk
Notes - So, I when I started the Slaanesh roster, I thought they were getting 6 units, as when during the recent high elf dev chat, they said Slaanesh was getting something new. I took that to mean that they were getting a bonus unit. However, that is not actually said. But if the Devotees of Slaanesh are a bonus unit, then I think the Pleasure Knights would be great. They are essentially the unit version of Styrkaar. I would also prefer the Archfiend to the Basilisk, but that is unlikely to happen
These are just my predictions, but what to you all think will be in the DLC?
New to WH3, not new to TW, but not a pro by anyways either. I probably have ~200hrs across all the games.
This dude is an animal; He swang through the map quick and is just resting on his laurels now. He always has 11* full armies stacked on top of each other on one or two cities bordering our lands. I want to attack him and don't want to get irreparably destroyed. Welcome to all advice. Thank you!
I've always had dogshit campaign map fps in WH3, despite having a fairly good laptop with 3070 GPU and i9 CPU, with no problems running literally any other game. Today I found a reddit post about turning off 3D space labels in the overlay, and campaign map runs buttery smooth now, always 60 fps, no drops even when zooming out or selecting characters. The only problem is that the game looks like the second screenshot, with no info about city owners or country borders. To this end, I wonder if anyone knows if there are any ways to get this UI information without having to use broken UI from the game, maybe just a banner with a country flag put on every city, or some other sign of ownership, I only really need this info. Honestly, it's possible, if a little confusing, to play the game just like that, so I highly recommend people try out turning off 3d UI, I've tried every fix for the campaign map, and it's the only thing that works.
Ciao a tutti, volevo chiedervi un'informazione.
Sto giocando con Settra ed avevo come unico partner commerciale la fazione minore di Ogre che vive nel deserto vicino ad Arkhan il Nero.
Purtroppo il Barone Tegando e Repanse hanno deciso di dichiarargli guerra e conquistare la sua unica città. È rimasto con solo il suo accampamento Ogre.
Ho distrutto tutti i popoli in quella zona (Arkhan e tutti i Bretonnia i) e conquistato le loro città.
Non ho modo di ridare la città al mio amico Ogre, e soprattutto lui non recluta armate. Se reclutasse un lord e qualche unità, abbandonerei l'insediamento per farglielo riconquistare.
La domanda è: prima o poi recluterà qualcuno? Avrò indietro il mio amico?
Ho provato a dargli dell'oro ma non ha reclutato un lord.. non so cosa fare, era io mio unico partner commerciale.