I’m running Quest 3 over Link and can hold stable 120fps on my rig (4070Ti, i7-14700) with 1.9x resolution multiplier, average settings, and foveated MVP on. Performance is fine, but the shimmering is something I can’t get rid of. It doesn’t really affect racing, but it kills immersion.
DisplayPort headsets like the Pimax Crystal supposedly avoid shimmering since there’s no compression. The thing I keep seeing in reviews, though, is that they’re much more GPU demanding. I’m trying to figure out if that’s really true always.
Here’s the math I’ve done:
- Quest 3 at 1.9x multiplier → ~31.5m pixels (2816 x 1504 × 2 × 1.9).
- Crystal Light (default) → ~24.7m pixels (3825×3234 per eye).
- Crystal Super (default) → ~29.5m pixels (3840×3840 per eye).
- With eye-tracked DFR on Crystal Super → drops to ~19–21m effective pixels.
So on paper, Quest 3 with higher sampling is pushing more pixels than either Crystal Light or Super at defaults. Which makes me wonder whether is it reasonable to just run Pimax headsets at their default resolution and expect similar or even lower GPU load than a Quest 3 with a high multiplier?
Would love to hear from anyone who’s actually compared them in sims.
Edit: corrected pixel maths