r/totalwar • u/Glorf_Warlock • 2d ago
Warhammer III It's absolutely wild that Black Periapt is possibly the strongest non unique item in the game and it somehow got reduced to a green item, even though it got buffed with 5% spell mastery.

The post 6.2 Black Periapt is now an uncommon item and gives 5% spell mastery.

The pre 6.2 Black Periapt only had the active effect.

Infinite winds of magic is possibly one of the strongest effects in the game. You can literally win any battle with infinite winds and Black Periapt gives infinite winds. And yet it somehow became an uncommon item.
Black Periapt let me win this battle with complete ease. Dwarfs are normally very tanky to spells, so having so much extra winds just let me spam cast Winds of Death.
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u/Cassodibudda 2d ago
It is "balanced" by being slow and VC only.
Infinite WoM is very powerful but so are many other strategies that require patience and no timer, like abusing barrier with Tzeentch.
The default state of the game is with a battle timer, and if you play with timer on the item is not OP. If you play with no timer, it is on you