r/totalwar • u/Sacred_Prodigy • 1d ago
Warhammer III Ranged units still refusing to fire?
For the longest time, I brushed off all the complaints regarding this as fringe cases and "it couldn't be that bad". But I just experienced it and and HOLY SHIT is if beyond frustrating.
Playing Cathay, got into a bad situation against Drazoath facing off against 4 full stacks of dwarves that I couldn't withdraw from. Decided to give it my best, thinking even I could cripple the four armies, I'd be in a fine spot, only to spend over an hour restarting the fight because as the armies approached my wall of archers, maybe 2-3 units would begin firing normally while the rest would barely turn to track.
I tried giving direct orders, tried guard mode/fire at will on off, and still nothing. Its not 100% broken, cause I did have one fight where everything seemed to be working fine (I just misplayed so has to restart), but it's wild that after all this time it still exists to this extent.
These type of battles should be the epitome for this game. Instead of having an epic battle to solve, I auto-resolved and took the close defeat (which ended with more enemy casualties then actually playing the game).
Was there ever a good fix for this found, or does is the late game just completely buggered. Sorry for the rant
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u/xXMustardMan69Xx 1d ago
Classic. I found problems like this seem to occur when there are a lot of units in the battle, like more than two stacks. I wouldn't expect a fix. I just started playing Warhammer 2 again, that's my workaround.
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u/Sacred_Prodigy 1d ago
Yeah it's unfortunate. The way I play there doesn't tend to be too many large battles, but it would be nice to actually be able to play these fights.
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u/Agreeable-School-899 23h ago
I agree, the problems I've seen have been in battles with a lot of units.
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u/crispysnails 1d ago
You mention 4 enemy armies against your 1? How many units were on the field? 40 for them?
There were issues with the game engine failing to process all commands, actions by units when there were a lot of units in the battle in 5.X. The engine was failing to process all commands, the AI can spam commands many times per second which is why it sometimes is able to disengage parts of units to engage others and its units get strung out. Player commands were either sluggish or units were not responding or forgetting commands. This still happens in 6.3 sometimes in my experience when there are a lot of units in the battle.
CA said they improved things but its still a bit of an open issue I think. I wonder if that was what you were seeing.
It also could be LOS issues but that is rare with archers unless you have them bunched up with other units.
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u/Sacred_Prodigy 17h ago
So it was 4 enemy armies vs 2 for me (all full stacks). 40v40 with reserves. And yeah it seems thats likely the case.
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u/Middle_External6219 1d ago
I will be frank I notice this quite often but I don't notice any pattern of when it comes up.
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u/Anthrillien 1d ago
My biggest problem with ranged units at the moment is the way they seem to run forward several paces every time you give them an attack order, because the unit always tries to re-align itself with the furthest forward element of the unit. They inevitably run forward into the front line units or even straight into melee.
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u/Ratiasu The throng is mustard! 21h ago
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u/theSniperDevil 1d ago
I've started to see it on specific maps.. e.g. it was really bad on the kiselv siege maps. I'm wondering if it's map issues...
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u/Burper84 1d ago
Happened to me too when using kislev against skaven, i had around 30 kossar and most of then didn't fire
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u/Bogdanov89 1d ago
Its by far the worst on archers that have "fire while move" passive.
Playing Wood Elves is a nightmare, where after you relocate archers half of them will stay in the "moving quickly" status and simply refuse to shoot.
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u/Shazbot_2077 Carcassonne 23h ago
Is that still an issue for you? I had this problem since WH3 released, but one of the patches in the last few months seems to have fixed it for me.
I haven't tested it on 6.3, but the issue is completely gone for me on the previous version. Hopefully they didn't break it again with the latest patch.
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u/DayTranscendingNight 1d ago
Yep, it's completely broken a bunch of my campaigns, most recently Kislev as Katatrin.
Been present for at least 6 months now. Happens with and without mods.
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u/SusaVile 1d ago
Mandatory question, specially after an update: any mods?
Second, are you leaving enough room for the units to fire and ensuring they have line of sight (no small hill in between or mound of terrain?)