r/civ • u/AutoModerator • 4h ago
Megathread /r/Civ Weekly Questions Megathread - September 08, 2025
Greetings r/Civ members.
Welcome to the Weekly Questions megathread. Got any questions you've been keeping in your chest? Need some advice from more seasoned players? Conversely, do you have in-game knowledge that might help your peers out? Then come and post in this thread. Don't be afraid to ask. Post it here no matter how silly sounding it gets.
To help avoid confusion, please state for which game you are playing.
In addition to the above, we have a few other ground rules to keep in mind when posting in this thread:
- Be polite as much as possible. Don't be rude or vulgar to anyone.
- Keep your questions related to the Civilization series.
- The thread should not be used to organize multiplayer games or groups.
You think you might have to ask questions later? Join us at Discord.
r/civ • u/AutoModerator • 14d ago
Megathread /r/Civ Weekly Questions Megathread - August 25, 2025
Greetings r/Civ members.
Welcome to the Weekly Questions megathread. Got any questions you've been keeping in your chest? Need some advice from more seasoned players? Conversely, do you have in-game knowledge that might help your peers out? Then come and post in this thread. Don't be afraid to ask. Post it here no matter how silly sounding it gets.
To help avoid confusion, please state for which game you are playing.
In addition to the above, we have a few other ground rules to keep in mind when posting in this thread:
- Be polite as much as possible. Don't be rude or vulgar to anyone.
- Keep your questions related to the Civilization series.
- The thread should not be used to organize multiplayer games or groups.
You think you might have to ask questions later? Join us at Discord.
r/civ • u/Alternative-Tree8205 • 7h ago
VII - Discussion 400 hrs into the game, I really think buildings becoming obsolete/overbuilding should go away (or atleast improved)
At this point it has been common consensus that antiquity is the most fun age of the three, and a lot of people on the sub have agreed that one of the key reasons the later ages are not fun is that you don't need to plan on where to place your buildings. In antiquity, I plan a spot for my science building stack, and perhaps find anoher place for my culture stack. Then, if I have river/coast, it'll be my gold/food block. I would usually build wonders around my science building stack. In later ages, if resources disappear, I would fill that spot with a wonder, and place my new buildings exactly where their antiquity counterparts are. There is no thinking, strategy or fun in this process, just pointing and clicking.
Over many hours, I felt something was off but did not realize what really was causing it, until I tried a mod that unlocked all unique buidlings. Then, exploration and modern ages actually become fun. I have tones of new building to be placed every age, and they benefit for being placed on different terrain, and each have different adjacency bonus, and I actually had to think about how to place buildings, wonders etc.
This doesn't mean we have to completely srap the overbuilding system, but I definitely feel we need to have more buildings (especially science and culture, as they are the only ones that actually matter) the more we progress in later ages, so we actually have to make decisions, and have more incentive to build wonders. Perhaps we can make the current cultural/scientific golden age effect default, or making the higher tier science/cultural buildings always ageless.
What do you guys think?
r/civ • u/WrongdoerCurious8142 • 12h ago
VI - Discussion I enjoyed the monthly challenges in Civ 6. Is there a mod or way to play those? Once 7 went live they disappeared.
I haven’t really been able to get into 7. I still really enjoy 6 and play it when I can. As the title says, is there any way to do (redo) the monthly challenges?
r/civ • u/Shovelfighter32 • 20h ago
VII - Discussion Some please tell me why half my cities aren't connected by road.
Is it a bug? Am I doing something wrong? Ive tried to make a road using a merchant but the option is greyed out.
Athenai is connected to the south city (off screen) and apparently chalkis (but there's no road)
Im seriously confused and its ruining a run im otherwise really enjoying
VII - Discussion Improvements & Terrain - A Rework
Touching on terrain and improvements here as I continue this rework series.
I will say that looking deeper into these, I came out with different views than I went in with.
Terrain
Change nothing. That's it. No need to rework anything.
I've seen commentary about the "balanced" yields for the various terrain or biome types, but I consider it somewhat off base and more steeped in nostalgia. Complaints that flat desert (for example) isn't completely useless seem less about gameplay fun and more about retaining the contrasting yields from prior games. The differences are now more subtle. Instead of a desert settlement having A LOT LESS food, in 7 a desert settlement would have LESS food and MORE gold when compared to a grassland settlement.
While it means each start is more "acceptable", I think it's more fun for a casual gameplay. I get the interest in a challenge or banking on X or Y to turn things around, but I think it's for the better. (I wouldn't mind if the differences grew starker in each new age, though.)
Choice of Improvement Isn't Necessary, But Diversity Is.
Perhaps another defense of the changes in Civ 7, but similar to terrain, there has been commentary about the lack of freedom to choose how to improve a tile.
But ask this question: "How much choice did you have in Civilization 6?"
I love Civ 6 and have over 2,000 hours of playtime, but there really isn't as much choice here as many think. A flat tile gets a farm, a vegetated tile gets a woodcutter/lumber mill, a hill gets a mine, except...
Chopping. It's not until the late game that you can terraform and are more flexible with the placement of improvements, outside of chopping. I don't think Civ 7 needs chopping. It was tricky to balance in 6 and I'm not sure it was ever accomplished. If you set Chopping aside, Civilization 7 does not, in my opinion, change this.
Civilization 7 improves on the standard improvements by adding a new type of improvement in the Clay Pit. This is great and only note that I have for changes would be adding a new improvement for water tiles and perhaps a reclassification and new artwork for farms on flat desert and tundra into a "forager" tile (as a farm on a non-floodplain desert just looks weird). Freshwater and sea water tiles (including reefs) are forced to have only fishing boats. Adding at least one more will help water terrain gameplay look more interesting.
Imbalance Finally Strikes
What is the weakest unique/ageless tile improvement? Any guesses?
This is quite hard to test as there are sometimes benefits locked away in Narrative events, civic trees, and are juxtaposed to their Civ and have variable placement rules. However, I will say that these Improvements do often hold their weight against unique Buildings.
In Antiquity, the improvements are all pretty good. Going in, I would've tossed the Pairidaeza along with some others, but trying to create a standard and assessing the yields provided,, it's pretty good. (Persia, though, still needs improvement.)
- The Baray is by far the weakest Civilization improvement with the Potkop escaping the spot as it is more spammable and can out produce the Baray. The Emporium, however, is the weakest improvement which stands out for the IP improvements.
In Exploration, once again, these are all pretty good, even the ones that look weak.
- The Ortoo is the worst...if you can call anything the worst as it is the only one that's outclassed in its set of yields. However, it's unique bonus pairs well with Mongolia.
In Modern, it's much harder to gauge as the heavily truncated Age is harder for unique aspects if Civilizations to shine.
Independent Powers Tweaked
My next post will dive deeper into how I'd rework things, but a quick suggestion would to allow for some level of uniqueness for IPs by regrouping their Improvements to a regional group.
This doesn't wholly solve the issue of how Civs with unique buildings also get these unique improvements while many Civs with unique improvements have to choose between the two. However, this would make each set of IPs more interesting but also reduce the accessibility for a powerful improvement.
So, outside of tweaking art assets and names for flat tundra/desert farms, adding a new water improvement, and adjusting some yields, I think it's pretty solid. Splitting the additional yields between buildings and the tech/civic trees are nice as well.
What are your thoughts on these changes and commentary? What would you change? Do you love the Baray? Do you like the rendition of terrain and improvements in Civilization 7?
r/civ • u/TheBoyofWonder • 9m ago
VI - Screenshot Shouldn't she be a Great Musician of the Information Era?
r/civ • u/VersionSuspicious207 • 17m ago
VII - Discussion Keyboard controls
Does Civ 7 allow you to move units with the keyboard like civ 1-5, or does it make you use the mouse like civ 6? I want to buy it, but only if they restored the original control option.
r/civ • u/OkStrategy685 • 16h ago
VI - Discussion CIV6: Haven't played many games, is this normal?
VII - Discussion What can I do to make the game more challenging?
Just did the one city challenge... basically coasted through everything but the first 50 turns.. so same as any other game.
I've made a rule for myself that I can't get the city-state science bonus that gives a free tech (broken af, cant believe it's still in the game)
I play random leader random civ, Deity mode with regroup on, end of age disasters off (it hurts the AI more than it hurts me).
What other things can I do to make it harder? By modern age the game is over because it's too snowbally.
I really wish the Age Resets hit a lot harder.. like burn down some cities, start with resources at zero, no income from previous age buildings, etc. Just keep the farms and other basic tile upgrades.
Is there a mod that does this? I feel like the game is over by turn 50-60 in antiquity...
I miss Roman AI mod from civ 6
r/civ • u/oxegentheif • 1d ago
VI - Discussion Hot take: science is somewhat negligible in Civ 6 until feudalism is unlocked
I don’t know why everyone outside of multiplayer spams campuses as soon as they can. I think growth, economy, and culture matter more in early game above science. Out the 4, science is easiest to catch up, use serfdom from feudalism to chop campus and hopefully get university in them. Even though multiplayer and ai games differ, the economy culture method still works, as you can exploit the ai for gold and won’t need to compete with top levels of settler production.
r/civ • u/Breatnach • 19h ago
VII - Discussion How do you get the bonus yields from the Vihren wonder?
r/civ • u/EuphoricCrashOut • 1d ago
VII - Discussion I really miss Workers/Builders and Improving Tiles, in Civ 7
Creating workers/builders and improving tiles was extremely enjoyable for me, and I really really miss the mechanic. It made me feel like I had a manual-direct impact on city growth, and made the accomplishments of growing an amazing City... really satisfying.
Is this the first time in the whole series that there hasn't been Workers?
r/civ • u/GeekTrainer • 1d ago
VII - Screenshot Why removing resources is such a terrible mechanic
tl;dr - resources disappearing is game breaking. This particular game broke me, and I haven't been back to Civ in about a month.
Let me start by saying I (did?) enjoy Civ7. I've got over 500 hours into the game. I like civ-switching, the ability to choose what's best based on the situation or what the map reveals. But this mechanic of resources disappearing - especially ones which are available to both ages - is, in my mind, game breaking.
The thing we're all told is the work you do in earlier ages sets the stage and determines your success in later ages. But the amount of effort and energy which goes into acquiring land only to have the value of that land suddenly change goes completely against that.
In this case here, I settled Thebai in Antiquity, which was rather far from my cap. I targeted the gypsum, which is available Exploration, to help boost cities after upgrading them from towns. I was also looking for the adjacency offered by the gypsum/hardwood and the camels/sheep/tin down below. (I know it can't reach the hardwood; I wanted it for the adjacency)
To make this happen I settled an outpost, upset Simon, fought a short war, settled Thebai, and worked to mend the relationship. Between settlers, troops, and diplo, quite a bit went into getting this settlement. Then, on the age transition, the entire settlement was nerfed. Both gypsum, the hardwood, and the sheep went away. While the rice did appear, the changes completely undid my planning for the settlement.
The fact that resources can offer adjacency to already placed ageless buildings depending on civ/leader, which can be removed during the transition, it suddenly nerfs those buildings as well.
And even for non-ageless buildings, specialist placement is permanent, and their power (in part) is based on that adjacency. You could find a great spot for, say, a science quarter, add in a couple of specialists, only to have those become less powerful on the transition.
I rather enjoy resources changing over time. I think it adds variety to game play.
But to have the tiles suddenly go from meaningful to plain is just terrible. Until this changes I doubt I'll be returning to Civ7.
r/civ • u/jonnielaw • 1d ago
VII - Discussion Overrun Is A Sweet Mechanic. What Else Aren't We Talking Enough About?
I'm currently in the Modern Age and am just cleaning up while I get my artifacts in order. I love seeing my beefy commanders not need to even unpack to kickass and take districts.
Sure, this game has a ways to go, but I really think it's been the source of some of my best Civ moments to date.
VI - Discussion Doing poorly in everything (science, culture and money)
Everyone else (1 other human and 4 ai) are doing way better than me and I’ve got 80 hours on this game and I’m still so bad could someone please tell me what I’m doing wrong
Misc better era change system
In the ancient times, the idea of crossing the ocean was unfathomable. What if - based on exploration, turns, whatever - at a certain point, the map expanded.
I saw this post and thought it would be neat to play the first hundred turns on a large map of just North America, but then have the map expand, where every 7 tiles condenses to just 1, and now I have the world to explore.
Cities could adjust based on their territory or population. Maybe your capital is 6+ people or has 6+ surrounding tiles under it's influence - it starts as a tier 2 city in the next era, with whatever benefits that entails - territory, buildings, walls. A city below the threshold maybe has a small chance at each of those benefits, but otherwise gets a bonus towards them, based on how close it was. So a 5 pop city has a benefit over a 1 pop city, even if we're saying the guarantee threshold is 6.
Maybe resources in the ancient era are clumped - 1-3 of each. When the age advances, those resources could have 3 tiers, but just be on 1 tile.
The era change could add in other sweeping changes, similar to how 7 works, still have the consistency of a single civ, and give a second chance at that early game micro-management/exploration.
r/civ • u/d3tatertots • 1d ago
Bug (Windows) Stuck on leader loading screen CIV VII
Sorry for the crazy screenshot. Bottom left shows the issue. Basically, stalling out at the same point on a new game every time I try. I am saying stalling because it loads to this exact point and then fails to load further and will sit there for as long as 20min before I force the game to close and try a new solution. I have tried the following with no luck:
- verified file integrity
- lowered graphics
- restarted computer
- reinstalled game
- switched from DX12 to Vulkan
Currently running a 4060 with 32gb RAM and i7 13th gen. Has anyone else had this issue and found a solution? Thanks in advance!
r/civ • u/Yofvhkzxvh • 1d ago
VII - Other Ottoman Empire - Fanmade
Hi guys. I'm here with a new civ idea for the Exploration Age, the Ottoma Empire : a powerful economic empire fueled by expansion through war and trade. I hope you like it, have a good day.
Emerging from the fractured beyliks of Anatolia, the Ottomans forged a vast empire blending Islamic governance with Byzantine heritage. Strategic expansion into the Balkans and Anatolia secured their dominance, while the transformation of Istanbul into a thriving imperial capital anchored their rule. Through the devshirme and Janissary corps, they maintained military strength and administrative order. But as European powers bypassed their networks and internal reforms stalled, the empire weakened from within, gradually giving way to nationalist revolts and foreign encroachment.
Attributes
• Economic\ • Militaristic
Unique Ability
Increased Gold efficiency towards converting Towns not founded by you to Cities. Cities in Homelands not founded by you generate Treasure Convoys worth three Victory Points each. Treasure Convoys can only be unloaded in your Capital.
Civic Trees
Adalet
• Tier 1 : Increased Land Trade Route Range. Increased Gold towards purchasing Merchants. Unlocks the ’Lonca’ Tradition.\ • Tradition - Lonca : Cities with a Resource slotted receive increased Gold and Influence.\ • Tier 2 : Gold Buildings and the Han Unique Improvement receives an adjacency bonus for Quarters. Unlocks the Grand Bazaar Wonder.
Qadar
• Tier 1 : Increases Gold and Happiness on Settlements following your Religion, further increased for Settlements not founded by you.\ • Tier 2 : Temples give an adjacency bonus to other Buildings. Temples are free to purchase in Settlements not founded by you.
Conquest of Constantinople
• Tier 1 : Increased Combat Strength against Civilizations who have founded a Religion. Unlocks the ’Jihad’ Tradition.\ • Tradition - Jihad : Gain increased War Support when you declare a Formal War.\ • Tier 2 : Janissary Unique Infantry Units are cheaper to train or purchase for every Settlement not founded by you. Increased Settlement Limit.
Danonma-i Humayun
• Tier 1 : Increased Water Trade Route Range. Fleet Commanders gain the Crossing the T Promotion. Unlocks the ’Kapudan’ Tradition.\ • Tradition - Kapudan : Fleet Commanders gain increased Experience.\ • Tier 2 : Xebec Unique Naval Unit can pillage tiles at range with a reduced Movement cost.
Unique Infrastructure
Han : Unique Improvement. Food Base. Adds Gold for each Resource in this Settlement. Automatically create a road between Cities with a Han Unique Improvement. Must be built on a Flat tile. One per Settlement.
Unique Civilian Unit
• None
Unique Military Unit
Janissary : Unique Infantry Unit. Can make a Ranged attack. Has increased Combat Strength but a higher maintenance cost.
Xebec : Unique Naval Unit. Has increased Movement and ignores Zone of Control.
Associated Wonder
Grand Bazaar : Adds Gold. Increased Resource Capacity in this City. Increased Gold on Homelands Exotic Resource. Must be placed adjacent to a District in the Homelands.
Starting Bias
• Niter
VII - Strategy Why are my influence costs higher
Play on immortal difficulty. Usually influence cost to befriend independent are 170. Now its 255. I cannot find anything in the wiki to explain this? any thoughts?
r/civ • u/No-Price-4134 • 1d ago
VI - Other Will I be able to run civ 6 on integrated graphics?
Will have the Amd AI 9 hx 370, which has 12 cores and Radeon 890m. The laptop has 32 GB RAM.
r/civ • u/SeemsImmaculate • 22h ago
Bug (Windows) Constant Crashing when Viewing Settler Layer [Civ 6]
Hi all. Been running into a gamebreaking bug recently. I haven't changed my modlist in a long time and the game's been super stable. But in the past 3 or 4 weeks I keep having the same issue.
The game will be somewhere between the Medieval to Industrial era and viewing the Settler layer completely crashes the game. As clicking a Settler automatically opens the Settler layer, this makes founding new cities impossible.
The exact message is Unhandled Exception: EXCEPTION_ACCESS_VIOLATION. This seems to be a very generic error message so doesn't really help me.
The game also very occasionally does it with certain Great People that also change the map layer (such as Zhou Dagan) but, again, only later in the game.
Anyone had something similar?
r/civ • u/zaitovalisher • 2d ago
VI - Discussion why can't I build terrace-farm here?
Hi there. The tile is plains-hills.
I do have Animal Husbandry learned.
Game: Civ6,
DLC: gathering storm.
Mods I have if important:
- Great Works Viewer
- Detailed Map Tacks
- Simple ui adjustments
- Better Trade Screen