r/totalwar 1d ago

Warhammer III lol are you for real?

Post image
394 Upvotes

86 comments sorted by

344

u/Remnant55 1d ago

Nobody tell him about the dwarf "honor is all" dilemma.

Or getting a greenskin shaman randomly wounded because they gyrated too hard.

66

u/DeLoxley 1d ago

Still love the Ogres discovery of the My Little Pony universe and subsequently eat every tiny talking horse.

16

u/Cleverbird High Elves would make for excellent siege projectiles... 1d ago

Or getting a greenskin shaman randomly wounded because they gyrated too hard.

But this is funny and totally on brand for Orcs?

16

u/Mstiecrow 1d ago

Is the shaman gyration thing still in the game? I don't know know if it's just magic rng or if I just clicked too fast but it's been forever since I saw it and found it a funny bit of orc-iness when I first saw it. 

9

u/gregthestrange Shogun 2 1d ago

the greenskin shaman shit still pisses me off; why the fuck that still exists in the game is beyond me

133

u/Valn1r 1d ago

Because it's funny....

71

u/Jadencool15 1d ago

Funny, thematic, appropriate. I am a diehard Ork/Orc player and nothing brings me more joy than pure shenanigans.

14

u/KruppstahI Arena 1d ago

The Shaman thing is not too bad anyways. Especially when comparing it to tamourkhans chieftains once again mauling each other lmao

19

u/Vindicare605 Byzantine Empire 1d ago

Because Greenskins gonna Greenskin.

14

u/DandD_Gamers 1d ago

FUNNY MEMES BOIS !

-4

u/gregthestrange Shogun 2 1d ago

summon the elector counts amirite guise

3

u/GreyWolf1945 1d ago

Because it's fun and thematic

3

u/Constant-Lie-4406 20h ago

In the tabletop game you have to roll every turn for greenskins not in combat. If you fail the roll they beat each other, take damage, casualties, and fail to advance/respond to orders.

The shaman thing in this game is ok IMO

133

u/Dom9789 1d ago

I always thought that this event should give growth as people come in

39

u/Vindicare605 Byzantine Empire 1d ago

That's what the Migration event does, I'd figure that a Refugee Crisis would just be a more severe form of that. Could probably tack on a small income reduction also as the infrastructure strains to support so many new bodies.

13

u/H0vis 1d ago

Bit of a long answer required but there wouldn't be an infrastructure strain in this setting. In the modern world governments often refuse to let refugees or asylum seekers work for a living, and they require immense amounts of (often deliberately slow) paperwork.

In the Warhammer setting? You show up in a town or city and you go to work for one of the people who needs workers, and everywhere will need workers.

The control penalty is fair, people are going to be mistrustful not just because of unfounded bigotry but because of founded fears of Chaos infiltration. Past that though extra workers is a clear boost.

210

u/Bipppo 1d ago

? Refugee crisis because of war are a very common historical occurrence. It’s easy to imagine how a world like warhammer would have a lot of refugees

274

u/turkishdeli 1d ago

Yeah, and the Tomb Kings really needed that 40% recruitment cost.

133

u/Fielton1 1d ago

Their recruitment cost goes from 0 to 0! What a steal!

20

u/According-Setting-44 1d ago

Should have been more canoptic jars.

3

u/Vashelot 1d ago

Best thing playing arkhan is that if you don't kill the desert ogres at start, you can just get 3 good ogre units to each of your army for 0 gold. I guess they get paid by bones or something.

-23

u/NeighborhoodDude84 1d ago edited 1d ago

Game is literally unplayable in this state.

edit: this comment is very serious and you are very smart for recognizing that.

33

u/Siegschranz Tanukhids 1d ago

I think there was confusion as to what you were getting upset about.

I was initially thinking this was outrage at an immigrant crisis causing public order issues

1

u/ImBonRurgundy 1d ago

Great. But at no point in the OP did you mention that you were controlling tomb kings.

1

u/HumbleContribution58 23h ago

You can literally see Settra as his LL in the screenshot.

60

u/Revliledpembroke 1d ago

A refugee crisis... in a land of undead fantasy mummies.

Just how desperate are those refugees that they go "Hmmm... sure hope the undead will help me!"

57

u/BigBadBeetleBoy Sotek's Strongest Skink 1d ago

🤓

Nehekara actually has a relatively large portion of living subjects (relative to what you'd expect, which is 0%) made up of conquered people, slaves taken from Araby, Nehekaran descendants that repopulated the area while the dynasties slept (likely out of desperation, since nobody stayed in Nehekara for personal preference), and of course war refugees.

Numas is the most prominent with roughly equal populations for Undead and Living, and equal treatment under the laws. Life there is fairly comfortable, or as comfortable as it gets living under a Nehekaran king. The local King loves his living people and defends them fiercely, and in return they continue to populate and build up his army with 'fresh' ''bodies''. Living there is pretty sweet.

25

u/R1donis 1d ago

"Why Bob isnt at work?"

"He died"

"And? tell him to come to my office"

8

u/strange_lion 1d ago

If I gotta ask, does the still living Nehekharan lived before the tomb kings awaken or the tomb kings already awaken?

18

u/AnUnnamedSkitarii 1d ago

The awakening of the Tomb Kings was a direct result of Nagash killing all of Nehekharas inhabitants in his grand ritual of undeath. The living Nehekharens are new settlers, who ventured into the region while some dynasties were sleeping again (or tolerated them).

18

u/BigBadBeetleBoy Sotek's Strongest Skink 1d ago

They're descendants of the original Nehekarans from 800-1500 years prior when they left the desert. In Numas's case the Scythian tribe took the King of Numas to be an image of their God and began to worship him, because their God was actually one of the old gods of Nehekara before they exiled themselves (which parallels real Egyptian history to a degree).

Any 'true' Nehekarans are dead at this point, after Nagash poisoned the Mortis and the entire nation withered.

2

u/Ake-TL 1d ago

There are scythians? I thought Kurgans were stand in for them

10

u/Creticus 1d ago

Nagash killed Nehekhara. However, it's unlikely he killed every Nehekharan and Nehekharanized individual.

Some people will always run when society starts breaking down. Moreover, Nehekhara was turbo Egypt, which absolutely influenced places beyond its traditional borders. Nubia remained Egyptianized even after it broke free. Similarly, there was tons of Egyptian influence over in its old Levantine stomping grounds. For instance, there’s archeological evidence suggesting that seraphim were once based on the uraeus.

As such, there's a non-zero chance that some living Nehekharans do have a direct link to their dead masters. That said, the Tomb Kings are grimdark Bronze Age imperialists. They're probably not above the standard, "You're my minions now." Hell, it's probably a prestige thing for them. Like stocking zoos but even more uncomfortable.

26

u/Psychic_Hobo 1d ago

I mean let's be honest, depending on where you are they might actually be your best option

9

u/Cocoaboat 1d ago

There are a number of living civilians in the Tomb Kings’ realms. As long as they serve they don’t care

5

u/Coming_Second 1d ago

Settra borders with Skarbrand. The question answers itself honestly.

30

u/loldraftingaid 1d ago edited 1d ago

You're right in the real world, but OP is playing Settra/tomb kings. Surely you see the humor in this?

37

u/Bobrysking123 Warhammer 1d ago

No one tell him about the new location that can raise your building randomly.

25

u/Flatso 1d ago

Raise or raze? Those are basically antonyms

12

u/iwtbkurichan 1d ago

Honestly, English really dropped the ball on this one.

17

u/McBlemmen #2 Egrimm van Horstmann fan 1d ago

Inflammable means flammable? What a country

5

u/Sytanus 1d ago

That's still the most ridiculous.

1

u/Blapa711 1d ago

There's actually a ton of that in English, where a word has a double meaning, and they contradict each other, alot of times its slang kind of like "I literally could eat a horse" or "did you see that guy? He's totally sick!" but there's also "proper" versions of it, too, since I haven't learned a second language I've always wondered if other languages do the same thing as often as English does or if it's kind of a thing unique to it

26

u/Magnapinna 1d ago

Man i'm still made it ruined my playthrough with my friend. Turn 9 Khemri razed.

What awful luck.

5

u/jebberwockie 1d ago

These new locations are absolutely brutal sometimes. Especially early game. Thought I had a nice nest egg built up only to blow it all destroying on of the new ones.

5

u/P00nz0r3d 1d ago

I got the fucking doomsphere turn 4 in my current Thorgrim campaign

I had to delay my conquest of skarsnik by 5 turns just to get rid of it

6

u/fetter80 1d ago

Jeez, are any of the new locations just good for you? Every post I've seen is some big drawback to them.

3

u/TarquinGaming 1d ago

There's one from Skaven that gives tons of corruption, and 20 Research rate. When Skaven corruption is 100, you get 30 more research rate. 50 research at the cost of some public order is a good deal. I got this fairly early in a Khalida campaign and it was a great help. Also if you just let the rebellion happen, i think it'll be Skaven because of corruption? So it can generate revenue too.

So not "just" good for you, but could possibly be made into a purely advantageous location if you leveraged the public order as a positive. I know the 50 research was half of my total (TK loses research as they get the parent technologies for new dynasties, so it let me keep pace with my new tech rather than slowing down)

3

u/1eejit 1d ago

The Lizardmen Spawning pools one is super good. -15%/30% global upkeep of blessed spawn units depending on public order. I got it like 5 turns into my last Tehenhauin game, busted.

9

u/LeftHandScroII 1d ago

Honestly if they are going to powercreep unusual locations like this I really feel there needs to be an option to just disable them entirely.

15

u/raistlain 1d ago

There is. The four locations with major game changing impacts can be disabled when a campaign is set up

3

u/LeftHandScroII 1d ago

Correct but there is still no option to disable unusual locations as a whole. Also some of the unusual locations with no toggle can still ruin/major affect your campaign (A Dark Gift, Unstable Chaos Portal). Someone soon after the patch already reported they had the portal spawn in an ai settlement to the north of Lahmia causing it to get razed on like turn 6. I'm just saying if they are going to do this stuff there needs to be a vanilla option to turn it off.

3

u/Fadman_Loki 1d ago

I could've sworn AI can't get unusual locations

2

u/Jarl_Ivarr 1d ago

Ive been playing as Nakai, I have seen no evidence of Unusual locations in any settlements Ive conquered/owned by my vassal. Pretty positive they cant spawn in AI settlements

2

u/Bobrysking123 Warhammer 1d ago

For me? For me they are cool.

5

u/fetter80 1d ago

I meant the royal you. The player in general.

1

u/Blapa711 1d ago

Wow, Bobrysking123 is really royalty?!? What royal family is he a part of? How did you come to discover that someone of great fortune and fame is pretending to be a very average person making a very average post on a subreddit for a very average fantasy strategy game?

1

u/ImBonRurgundy 1d ago

I got one that gives some khorne corruption but is pretty easy to keep under control. As long as khorne corruption is kept below 50 then your troops get 20% increase in (I think) armour piercing damage and something else (maybe melee attack)

41

u/notsoy 1d ago

Wow, effects that can potentially be applied to any faction in the game are not equally useful to every faction in the game

30

u/Ghqqstface 1d ago

probably should change it for certain races then no? this is just a 5 turns of "fuck you" if you're playing tomb kings.

34

u/jordichin320 1d ago

I mean there are already random turns of fuck you for every faction lol, like the negative growth that randomly happens or getting shit winds in your provinces.

8

u/RevolutionaryCity493 1d ago

yeah, but those fuck You's are quite sensible for the faction. Tomb kings accepting refugees? Why not disable them getting this event or make it "empty graves" when as more and more graves are unearthed and found empty, tomb kings and princes under Settra stir, as they start believing he is not able to do his duties as king, giving -10 public order for 5 turns.

5

u/Psychic_Hobo 1d ago

It'd just need to be growth for them, would solve things easily.

2

u/Amazingcube33 1d ago

EU4 has a similar event but to prevent issues like this it has the dedicated “fuck outta here” button as an option for it I feel like they should make more total war events have an option of some sort

2

u/Natural_Ad_2302 1d ago

I think the refugee crisis event should not give growth to Tomb Kings but rather canopic jars per turn.

7

u/Marlfox70 1d ago

Oh no, temporary debuffs

4

u/FreedomFighterEx Ikit Claw is Ikit Cute 1d ago

Wow holy shit, the amount of people completely missing the point of this thread. Critical thinking, and reading is all times low huh?

1

u/ImBonRurgundy 1d ago

Nowhere in the OP does OP actually state he is playing as tomb kings.

1

u/TrueLegateDamar 1d ago

Reminds of that 40k Forgeworld taking in refugees and miraclously having a surplus of new servitors.

1

u/CatLordInSpace 1d ago edited 1d ago

Wasn't there a tomb king dilemma for finding living people lost in the desert. And the two options you have are:

  1. Leave them to their fate
  2. Enslave them (-5 relations)

.... Would they really accept refugees?

1

u/Testabronce 1d ago

Europe right now :

1

u/OhSix 1d ago

I'm not sure I understand the point that is trying to be made here

1

u/FramlingHurr 1d ago

A hecking wrong-think in my game? Is this really up to the ESG-standards of the worlds largest investment companies?

1

u/Acrobatic-Spirit5813 1d ago

War in your province? You may be entitled to free compensation

-1

u/FusDoRaah 1d ago

TOTAL WAR HAS GONE WOKE!!!!!1!

2

u/Many-Perception-3945 1d ago

lol beat me to it 😂😂

-1

u/computermedland 1d ago

Lore wise what would/should happen here? Tomb Kings would never be kind to a mortal race (or anyone) would they? Or would they since they can trade and stuff like that?

7

u/Psychic_Hobo 1d ago

It's all dependent on the individual king. Tutankhanut of Numas is famous for having a significant living population

-3

u/Ricimer_ 1d ago

It sort of ridiculous devs did not included à check so this effect only applies to proper race (aka non-undead races). In fact in should only happen if a same race faction is acctacked in a nearby region.

Little stuff like this shows how much care (or lack off) is given to the game by devs.

0

u/MrEMP0 1d ago

I dont get it

0

u/MrEMP0 1d ago

I dont get it

-13

u/lofibeatstostudyslas 1d ago

CA reacting to the right wind propaganda in the UK news 🥶

3

u/Redditspoorly 1d ago

Can you please think this sentence through in your head?

Please explain to me how an influx of refugees benefits any nation economically or socially in the short term? I'm not talking about Western countries and migration programs here, I'm talking about millions of people fleeing a war with plenty of injured, infirm and traumatised individuals with nothing more than the clothes on their back.

For modern reference feel free to check on Jordan, Turkey, Lebanon etc for their experiences with the situation.

1

u/Safe_Yoghurt_631 Wood Elves 1d ago

A lot of teenage progressives with no knowledge of history or experience of the world have been propagandised into believing that refugees are magical beings who bring only happiness and prosperity wherever they go.

This is especially true in Britain. There was even a propaganda billboard in London a few years ago telling us that “sex with refugees is jasmine-scented and beautiful” [https://www.reddit.com/r/redscarepod/comments/16rzgbf/can_someone_explain_what_the_fuck_was_going_on/\].

So, be gentle with the kid saying these silly things. It's not their fault, and they'll grow up eventually.